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Fix situation around aabbox3d default constructor (#15586)

Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
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sfan5 2024-12-29 14:36:30 +01:00 committed by GitHub
parent cca65fde08
commit f2b1cc3e61
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34 changed files with 67 additions and 53 deletions

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@ -326,7 +326,8 @@ bool is_color_table(lua_State *L, int index)
aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
{
aabb3f box;
// default value for accidental/historical reasons
aabb3f box{-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f};
if(lua_istable(L, index)){
lua_rawgeti(L, index, 1);
box.MinEdge.X = lua_tonumber(L, -1) * scale;

View file

@ -85,7 +85,19 @@ bool read_color (lua_State *L, int index,
video::SColor *color);
bool is_color_table (lua_State *L, int index);
/**
* Read a floating-point axis-aligned box from Lua.
*
* @param L the Lua state
* @param index the index of the Lua variable to read the box from. The
* variable must contain a table of the form
* {minx, miny, minz, maxx, maxy, maxz}.
* @param scale factor to scale the bounding box by
*
* @return the box corresponding to lua table
*/
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);
std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
size_t read_stringlist (lua_State *L, int index,