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Fix situation around aabbox3d default constructor (#15586)

Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
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sfan5 2024-12-29 14:36:30 +01:00 committed by GitHub
parent cca65fde08
commit f2b1cc3e61
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34 changed files with 67 additions and 53 deletions

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@ -137,7 +137,7 @@ public:
//! Moves the mesh into static position.
void resetAnimation();
virtual void updateBoundingBox();
void updateBoundingBox();
//! Recovers the joints from the mesh
void recoverJointsFromMesh(std::vector<IBoneSceneNode *> &jointChildSceneNodes);
@ -370,7 +370,7 @@ protected:
// doesn't allow taking a reference to individual elements.
std::vector<std::vector<char>> Vertices_Moved;
core::aabbox3d<f32> BoundingBox;
core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
f32 EndFrame;
f32 FramesPerSecond;