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Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
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commit
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34 changed files with 67 additions and 53 deletions
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@ -134,7 +134,7 @@ public:
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//! Index buffer
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SIndexBuffer *Indices;
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//! Bounding box of this meshbuffer.
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core::aabbox3d<f32> BoundingBox;
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core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
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//! Primitive type used for rendering (triangles, lines, ...)
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E_PRIMITIVE_TYPE PrimitiveType;
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};
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@ -108,7 +108,7 @@ public:
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if (!mesh)
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return true;
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bool result = true;
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core::aabbox3df bufferbox;
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core::aabbox3df bufferbox{{0, 0, 0}};
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for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
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result &= apply(func, mesh->getMeshBuffer(i), boundingBoxUpdate);
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if (boundingBoxUpdate) {
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@ -136,7 +136,7 @@ protected:
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if (!buffer)
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return true;
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core::aabbox3df bufferbox;
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core::aabbox3df bufferbox{{0, 0, 0}};
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for (u32 i = 0; i < buffer->getVertexCount(); ++i) {
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switch (buffer->getVertexType()) {
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case video::EVT_STANDARD: {
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@ -154,7 +154,7 @@ struct SAnimatedMesh final : public IAnimatedMesh
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std::vector<IMesh *> Meshes;
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//! The bounding box of this mesh
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core::aabbox3d<f32> Box;
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core::aabbox3d<f32> Box{{0.0f, 0.0f, 0.0f}};
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//! Default animation speed of this mesh.
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f32 FramesPerSecond;
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@ -133,7 +133,7 @@ struct SMesh final : public IMesh
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std::vector<u32> TextureSlots;
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//! The bounding box of this mesh
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core::aabbox3d<f32> BoundingBox;
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core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
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};
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} // end namespace scene
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@ -228,7 +228,7 @@ public:
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video::SMaterial Material;
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video::E_VERTEX_TYPE VertexType;
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core::aabbox3d<f32> BoundingBox;
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core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
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//! Primitive type used for rendering (triangles, lines, ...)
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E_PRIMITIVE_TYPE PrimitiveType;
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@ -117,7 +117,7 @@ struct SViewFrustum
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core::plane3d<f32> planes[VF_PLANE_COUNT];
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//! bounding box around the view frustum
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core::aabbox3d<f32> boundingBox;
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core::aabbox3d<f32> boundingBox{{0, 0, 0}};
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private:
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//! Hold a copy of important transform matrices
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@ -137,7 +137,7 @@ public:
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//! Moves the mesh into static position.
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void resetAnimation();
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virtual void updateBoundingBox();
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void updateBoundingBox();
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//! Recovers the joints from the mesh
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void recoverJointsFromMesh(std::vector<IBoneSceneNode *> &jointChildSceneNodes);
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@ -370,7 +370,7 @@ protected:
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// doesn't allow taking a reference to individual elements.
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std::vector<std::vector<char>> Vertices_Moved;
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core::aabbox3d<f32> BoundingBox;
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core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
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f32 EndFrame;
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f32 FramesPerSecond;
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@ -20,9 +20,7 @@ template <class T>
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class aabbox3d
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{
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public:
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//! Default Constructor.
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constexpr aabbox3d() :
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MinEdge(-1, -1, -1), MaxEdge(1, 1, 1) {}
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constexpr aabbox3d() = delete;
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//! Constructor with min edge and max edge.
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constexpr aabbox3d(const vector3d<T> &min, const vector3d<T> &max) :
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MinEdge(min), MaxEdge(max) {}
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