1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-07 16:48:40 +00:00

Add ItemStack key-value meta storage

This commit is contained in:
rubenwardy 2017-01-31 19:49:01 +00:00
parent c2e7b1f579
commit f2aa2c6a98
21 changed files with 459 additions and 123 deletions

View file

@ -25,35 +25,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include "util/string.h"
/*
NodeMetadata stores arbitary amounts of data for special blocks.
Used for furnaces, chests and signs.
There are two interaction methods: inventory menu and text input.
Only one can be used for a single metadata, thus only inventory OR
text input should exist in a metadata.
*/
class Inventory;
class IItemDefManager;
class Metadata
{
public:
void clear();
bool empty() const;
virtual ~Metadata() {}
// Generic key/value store
virtual void clear();
virtual bool empty() const;
bool operator==(const Metadata &other) const;
inline bool operator!=(const Metadata &other) const
{
return !(*this == other);
}
//
// Key-value related
//
size_t size() const;
bool contains(const std::string &name) const;
const std::string &getString(const std::string &name, u16 recursion = 0) const;
void setString(const std::string &name, const std::string &var);
// Support variable names in values
const std::string &resolveString(const std::string &str, u16 recursion = 0) const;
const StringMap &getStrings() const
{
return m_stringvars;
}
private:
// Add support for variable names in values
const std::string &resolveString(const std::string &str, u16 recursion = 0) const;
protected:
StringMap m_stringvars;
};
#endif