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Wielded fixes. Add shaders support.

This commit is contained in:
RealBadAngel 2014-11-13 01:02:34 +01:00
parent 45ebaa3524
commit f25cc0dbae
2 changed files with 88 additions and 43 deletions

View file

@ -58,10 +58,15 @@ private:
// Child scene node with the current wield mesh
scene::IMeshSceneNode *m_meshnode;
video::E_MATERIAL_TYPE m_material_type;
// True if EMF_LIGHTING should be enabled.
bool m_lighting;
bool m_enable_shaders;
bool m_bilinear_filter;
bool m_trilinear_filter;
// Bounding box culling is disabled for this type of scene node,
// so this variable is just required so we can implement
// getBoundingBox() and is set to an empty box.