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Switch MeshUpdateQueue to better data structure
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2 changed files with 8 additions and 8 deletions
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@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ctime>
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#include <mutex>
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#include <unordered_map>
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#include <unordered_set>
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#include "mapblock_mesh.h"
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#include "threading/mutex_auto_lock.h"
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#include "util/thread.h"
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@ -81,8 +83,8 @@ public:
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private:
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Client *m_client;
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std::vector<QueuedMeshUpdate *> m_queue;
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std::set<v3s16> m_urgents;
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std::map<v3s16, CachedMapBlockData *> m_cache;
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std::unordered_set<v3s16> m_urgents;
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std::unordered_map<v3s16, CachedMapBlockData *> m_cache;
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u64 m_next_cache_cleanup; // milliseconds
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std::mutex m_mutex;
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