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Add clouds API
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parent
95409da87d
commit
f1d7a26b7c
17 changed files with 357 additions and 50 deletions
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@ -32,6 +32,7 @@ irr::scene::ISceneManager *g_menucloudsmgr = NULL;
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static void cloud_3d_setting_changed(const std::string &settingname, void *data)
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{
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// TODO: only re-read cloud settings, not height or radius
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((Clouds *)data)->readSettings();
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}
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@ -44,9 +45,10 @@ Clouds::Clouds(
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):
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scene::ISceneNode(parent, mgr, id),
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m_seed(seed),
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m_camera_pos(0,0),
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m_time(0),
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m_camera_offset(0,0,0)
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m_camera_pos(0.0f, 0.0f),
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m_origin(0.0f, 0.0f),
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m_camera_offset(0.0f, 0.0f, 0.0f),
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m_color(1.0f, 1.0f, 1.0f, 1.0f)
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{
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m_material.setFlag(video::EMF_LIGHTING, false);
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//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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@ -57,14 +59,18 @@ Clouds::Clouds(
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//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_params.density = 0.4f;
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m_params.thickness = 16.0f;
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m_params.color_bright = video::SColor(229, 255, 240, 240);
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m_params.color_ambient = video::SColor(255, 0, 0, 0);
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m_params.speed = v2f(0.0f, -2.0f);
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m_passed_cloud_y = cloudheight;
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readSettings();
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g_settings->registerChangedCallback("enable_3d_clouds",
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&cloud_3d_setting_changed, this);
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m_box = aabb3f(-BS*1000000,m_cloud_y-BS,-BS*1000000,
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BS*1000000,m_cloud_y+BS,BS*1000000);
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updateBox();
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}
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Clouds::~Clouds()
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@ -88,6 +94,10 @@ void Clouds::OnRegisterSceneNode()
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void Clouds::render()
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{
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if (m_params.density <= 0.0f)
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return; // no need to do anything
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
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@ -107,15 +117,12 @@ void Clouds::render()
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Clouds move from Z+ towards Z-
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*/
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const float cloud_size = BS * 64;
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const v2f cloud_speed(0, -BS * 2);
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static const float cloud_size = BS * 64.0f;
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const float cloud_full_radius = cloud_size * m_cloud_radius_i;
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// Position of cloud noise origin in world coordinates
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v2f world_cloud_origin_pos_f = m_time * cloud_speed;
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// Position of cloud noise origin from the camera
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v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
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v2f cloud_origin_from_camera_f = m_origin - m_camera_pos;
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// The center point of drawing in the noise
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v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
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// The integer center point of drawing in the noise
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@ -127,7 +134,7 @@ void Clouds::render()
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v2f world_center_of_drawing_in_noise_f = v2f(
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center_of_drawing_in_noise_i.X * cloud_size,
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center_of_drawing_in_noise_i.Y * cloud_size
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) + world_cloud_origin_pos_f;
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) + m_origin;
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/*video::SColor c_top(128,b*240,b*240,b*255);
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video::SColor c_side_1(128,b*230,b*230,b*255);
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@ -146,10 +153,6 @@ void Clouds::render()
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c_bottom_f.r *= 0.80;
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c_bottom_f.g *= 0.80;
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c_bottom_f.b *= 0.80;
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c_top_f.a = 0.9;
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c_side_1_f.a = 0.9;
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c_side_2_f.a = 0.9;
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c_bottom_f.a = 0.9;
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video::SColor c_top = c_top_f.toSColor();
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video::SColor c_side_1 = c_side_1_f.toSColor();
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video::SColor c_side_2 = c_side_2_f.toSColor();
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@ -187,11 +190,14 @@ void Clouds::render()
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zi + center_of_drawing_in_noise_i.Y
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);
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double noise = noise2d_perlin(
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float noise = noise2d_perlin(
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(float)p_in_noise_i.X * cloud_size_noise,
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(float)p_in_noise_i.Y * cloud_size_noise,
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m_seed, 3, 0.5);
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grid[i] = (noise >= 0.4);
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// normalize to 0..1 (given 3 octaves)
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static const float noise_bound = 1.0f + 0.5f + 0.25f;
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float density = noise / noise_bound * 0.5f + 0.5f;
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grid[i] = (density < m_params.density);
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}
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}
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@ -236,8 +242,9 @@ void Clouds::render()
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v[3].Color.setBlue(255);
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}*/
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f32 rx = cloud_size/2;
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f32 ry = 8 * BS;
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f32 rx = cloud_size / 2.0f;
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// if clouds are flat, the top layer should be at the given height
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f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
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f32 rz = cloud_size / 2;
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for(int i=0; i<num_faces_to_draw; i++)
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@ -265,8 +272,8 @@ void Clouds::render()
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}
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v[0].Pos.set(-rx, ry,-rz);
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v[1].Pos.set( rx, ry,-rz);
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v[2].Pos.set( rx,-ry,-rz);
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v[3].Pos.set(-rx,-ry,-rz);
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v[2].Pos.set( rx, 0,-rz);
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v[3].Pos.set(-rx, 0,-rz);
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break;
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case 2: //right
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if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
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@ -280,8 +287,8 @@ void Clouds::render()
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}
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v[0].Pos.set( rx, ry,-rz);
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v[1].Pos.set( rx, ry, rz);
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v[2].Pos.set( rx,-ry, rz);
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v[3].Pos.set( rx,-ry,-rz);
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v[2].Pos.set( rx, 0, rz);
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v[3].Pos.set( rx, 0,-rz);
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break;
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case 3: // front
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if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
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@ -295,8 +302,8 @@ void Clouds::render()
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}
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v[0].Pos.set( rx, ry, rz);
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v[1].Pos.set(-rx, ry, rz);
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v[2].Pos.set(-rx,-ry, rz);
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v[3].Pos.set( rx,-ry, rz);
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v[2].Pos.set(-rx, 0, rz);
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v[3].Pos.set( rx, 0, rz);
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break;
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case 4: // left
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if (INAREA(xi-1, zi, m_cloud_radius_i)) {
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@ -310,22 +317,22 @@ void Clouds::render()
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}
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v[0].Pos.set(-rx, ry, rz);
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v[1].Pos.set(-rx, ry,-rz);
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v[2].Pos.set(-rx,-ry,-rz);
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v[3].Pos.set(-rx,-ry, rz);
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v[2].Pos.set(-rx, 0,-rz);
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v[3].Pos.set(-rx, 0, rz);
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break;
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case 5: // bottom
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for(int j=0;j<4;j++){
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v[j].Color = c_bottom;
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v[j].Normal.set(0,-1,0);
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}
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v[0].Pos.set( rx,-ry, rz);
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v[1].Pos.set(-rx,-ry, rz);
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v[2].Pos.set(-rx,-ry,-rz);
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v[3].Pos.set( rx,-ry,-rz);
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v[0].Pos.set( rx, 0, rz);
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v[1].Pos.set(-rx, 0, rz);
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v[2].Pos.set(-rx, 0,-rz);
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v[3].Pos.set( rx, 0,-rz);
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break;
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}
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v3f pos(p0.X, m_cloud_y, p0.Y);
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v3f pos(p0.X, m_params.height * BS, p0.Y);
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pos -= intToFloat(m_camera_offset, BS);
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for(u16 i=0; i<4; i++)
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@ -345,22 +352,25 @@ void Clouds::render()
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void Clouds::step(float dtime)
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{
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m_time += dtime;
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m_origin = m_origin + dtime * BS * m_params.speed;
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}
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void Clouds::update(v2f camera_p, video::SColorf color)
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void Clouds::update(v2f camera_p, video::SColorf color_diffuse)
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{
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m_camera_pos = camera_p;
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m_color = color;
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//m_brightness = brightness;
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//dstream<<"m_brightness="<<m_brightness<<std::endl;
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m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
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m_params.color_ambient.getRed()), 255) / 255.0f;
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m_color.g = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getGreen(),
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m_params.color_ambient.getGreen()), 255) / 255.0f;
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m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
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m_params.color_ambient.getBlue()), 255) / 255.0f;
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m_color.a = m_params.color_bright.getAlpha() / 255.0f;
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}
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void Clouds::readSettings()
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{
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m_cloud_y = BS * (m_passed_cloud_y ? m_passed_cloud_y :
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m_params.height = (m_passed_cloud_y ? m_passed_cloud_y :
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g_settings->getS16("cloud_height"));
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m_cloud_radius_i = g_settings->getU16("cloud_radius");
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m_enable_3d = g_settings->getBool("enable_3d_clouds");
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}
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