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Replace Wieldmesh::setItem assertion that could be triggered by the server with an error
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0310123bc9
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1 changed files with 7 additions and 2 deletions
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@ -357,8 +357,13 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
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def.wield_scale * WIELD_SCALE_FACTOR
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/ (BS * f.visual_scale));
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}
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for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) {
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assert(i < 6);
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u32 material_count = m_meshnode->getMaterialCount();
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if (material_count >= 6) {
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errorstream << "WieldMeshSceneNode::setItem: Invalid material "
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"count " << material_count << ", truncating to 6" << std::endl;
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material_count = 6;
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}
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for (u32 i = 0; i < material_count; ++i) {
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video::SMaterial &material = m_meshnode->getMaterial(i);
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
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