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Fix broken client if openal cannot be opened (#9804)
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4 changed files with 29 additions and 12 deletions
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@ -1249,7 +1249,7 @@ bool Game::init(
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bool Game::initSound()
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{
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#if USE_SOUND
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if (g_settings->getBool("enable_sound")) {
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if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
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infostream << "Attempting to use OpenAL audio" << std::endl;
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sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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if (!sound)
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