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Lighting: Update lighting at block loading

This commit updates mapblocks' light if necessary when they are loaded.
This removes ghost lighting.
This commit is contained in:
Dániel Juhász 2016-10-27 23:25:44 +02:00 committed by paramat
parent 2bd10022cb
commit f17c9c45dc
7 changed files with 274 additions and 122 deletions

View file

@ -73,7 +73,7 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
m_modified(MOD_STATE_WRITE_NEEDED),
m_modified_reason(MOD_REASON_INITIAL),
is_underground(false),
m_lighting_expired(true),
m_lighting_complete(0xFFFF),
m_day_night_differs(false),
m_day_night_differs_expired(true),
m_generated(false),
@ -571,11 +571,12 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
flags |= 0x01;
if(getDayNightDiff())
flags |= 0x02;
if(m_lighting_expired)
flags |= 0x04;
if(m_generated == false)
flags |= 0x08;
writeU8(os, flags);
if (version >= 27) {
writeU16(os, m_lighting_complete);
}
/*
Bulk node data
@ -672,7 +673,11 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
u8 flags = readU8(is);
is_underground = (flags & 0x01) ? true : false;
m_day_night_differs = (flags & 0x02) ? true : false;
m_lighting_expired = (flags & 0x04) ? true : false;
if (version < 27) {
m_lighting_complete = 0xFFFF;
} else {
m_lighting_complete = readU16(is);
}
m_generated = (flags & 0x08) ? false : true;
/*
@ -783,7 +788,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
// Initialize default flags
is_underground = false;
m_day_night_differs = false;
m_lighting_expired = false;
m_lighting_complete = 0xFFFF;
m_generated = true;
// Make a temporary buffer
@ -849,7 +854,6 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
is.read((char*)&flags, 1);
is_underground = (flags & 0x01) ? true : false;
m_day_night_differs = (flags & 0x02) ? true : false;
m_lighting_expired = (flags & 0x04) ? true : false;
if(version >= 18)
m_generated = (flags & 0x08) ? false : true;
@ -1027,10 +1031,7 @@ std::string analyze_block(MapBlock *block)
else
desc<<"is_ug [ ], ";
if(block->getLightingExpired())
desc<<"lighting_exp [X], ";
else
desc<<"lighting_exp [ ], ";
desc<<"lighting_complete: "<<block->getLightingComplete()<<", ";
if(block->isDummy())
{