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Delete irrlichttypes_extrabloated.h (#15723)
Co-authored-by: cx384 <cx384@proton.me>
This commit is contained in:
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40 changed files with 62 additions and 61 deletions
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@ -1,8 +1,10 @@
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include <algorithm>
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#include <string>
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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using namespace irr;
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class ISimpleTextureSource;
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@ -17,8 +17,11 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "util/string.h"
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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#include "irr_v2d.h"
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using namespace irr;
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class ISimpleTextureSource;
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@ -4,6 +4,7 @@
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#include "guiBox.h"
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#include <IVideoDriver.h>
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#include "irr_v2d.h"
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GUIBox::GUIBox(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
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const core::rect<s32> &rectangle,
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#pragma once
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#include <vector>
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#include <array>
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#include "irrlichttypes_extrabloated.h"
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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using namespace irr;
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class GUIBox : public gui::IGUIElement
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{
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include "chat.h"
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#include "config.h"
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#include "irr_ptr.h"
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#include <IGUIEnvironment.h>
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class Client;
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class GUIScrollBar;
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@ -8,7 +8,9 @@
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#include <list>
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#include <unordered_map>
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#include <string>
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#include "irrlichttypes_extrabloated.h"
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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#include "irr_v3d.h"
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using namespace irr;
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@ -5,8 +5,11 @@
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#pragma once
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#include "inventorymanager.h"
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#include "irrlichttypes_extrabloated.h"
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#include "util/string.h"
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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#include "irr_v2d.h"
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using namespace irr;
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class GUIFormSpecMenu;
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "util/string.h"
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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using namespace irr;
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class Client;
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "guiButton.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIFont.h>
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#include <IVideoDriver.h>
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#include "settings.h"
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#include <algorithm>
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#include "gettext.h"
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#include "mainmenumanager.h" // for g_gamecallback
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include "gettext.h"
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#include "client/keycode.h"
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#include <string>
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#include <vector>
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#include <IGUIEnvironment.h>
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class ISimpleTextureSource;
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "gameparams.h"
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#include <string>
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#include <list>
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struct MainMenuDataForScript {
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@ -17,7 +17,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include <string>
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@ -18,7 +18,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include <string>
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@ -7,10 +7,10 @@
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#include <SViewFrustum.h>
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#include <IAnimatedMeshSceneNode.h>
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#include <IVideoDriver.h>
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#include <ISceneManager.h>
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#include "IAttributes.h"
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#include "porting.h"
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#include "client/mesh.h"
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#include "settings.h"
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GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
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gui::IGUIElement *parent, core::recti rect, s32 id)
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "ICameraSceneNode.h"
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#include "StyleSpec.h"
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#include <IAnimatedMeshSceneNode.h>
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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using namespace irr;
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@ -12,8 +12,9 @@ the arrow buttons where there is insufficient space.
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include <optional>
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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class ISimpleTextureSource;
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "util/string.h"
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#include "guiScrollBar.h"
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class GUIScrollContainer : public gui::IGUIElement
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#include <set>
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#include <string>
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#include <vector>
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#include <iostream>
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#include "irrlichttypes_extrabloated.h"
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#include "guiScrollBar.h"
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class ISimpleTextureSource;
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@ -19,7 +19,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include <string>
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#include "IGUIFont.h"
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#include <IrrlichtDevice.h>
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#include <ISceneCollisionManager.h>
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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#include <iostream>
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#include <algorithm>
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#include "IGUIFont.h"
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#include "IGUIImage.h"
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#include "IGUIStaticText.h"
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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GUITouchscreenLayout::GUITouchscreenLayout(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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