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base stuff for item->object conversion

This commit is contained in:
Perttu Ahola 2010-12-24 03:08:05 +02:00
parent 10b06419ab
commit f15670379d
9 changed files with 583 additions and 194 deletions

View file

@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
// Only for ::getNodeBox, TODO: Get rid of this
#include "map.h"
#include "inventory.h"
#include "irrlichtwrapper.h"
/*
MapBlockObject
@ -293,10 +295,101 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
}
#endif
/*
ItemObject
*/
#ifndef SERVER
void ItemObject::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
// Get image of item for showing
video::ITexture *texture = getItemImage();
/*
Create a mesh
*/
scene::SMesh *mesh = new scene::SMesh();
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 0,1),
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 1,1),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 1,0),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 0,0),*/
video::S3DVertex(BS/3,-BS/2,0, 0,0,0, c, 0,1),
video::S3DVertex(-BS/3,-BS/2,0, 0,0,0, c, 1,1),
video::S3DVertex(-BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 1,0),
video::S3DVertex(BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture(0, texture);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
m_node = smgr->addMeshSceneNode(mesh, NULL);
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
((scene::IMeshSceneNode*)m_node)->setReadOnlyMaterials(true);
mesh->drop();
updateSceneNode();
}
video::ITexture * ItemObject::getItemImage()
{
/*
Create an inventory item to see what is its image
*/
video::ITexture *texture = NULL;
InventoryItem *item = createInventoryItem();
if(item)
texture = item->getImage();
/*else
texture = g_irrlicht->getTexture("../data/cloud.png");*/
if(item)
delete item;
return texture;
}
#endif
InventoryItem * ItemObject::createInventoryItem()
{
try{
std::istringstream is(m_itemstring, std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
dstream<<__FUNCTION_NAME<<": m_itemstring=\""
<<m_itemstring<<"\" -> item="<<item
<<std::endl;
return item;
}
catch(SerializationError &e)
{
dstream<<__FUNCTION_NAME<<": serialization error: "
<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
return NULL;
}
}
/*
PlayerObject
*/
#ifndef SERVER
void PlayerObject::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
@ -480,6 +573,10 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
{
obj = new RatObject(m_block, id, pos);
}
else if(type_id == MAPBLOCKOBJECT_TYPE_ITEM)
{
obj = new ItemObject(m_block, id, pos);
}
else
{
// This is fatal because we cannot know the length