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Fix some lingering code style issues
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parent
0974337804
commit
f12118c38b
8 changed files with 138 additions and 73 deletions
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@ -99,7 +99,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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}
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MapgenV7::~MapgenV7() {
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MapgenV7::~MapgenV7()
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{
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delete noise_terrain_base;
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delete noise_terrain_persist;
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delete noise_height_select;
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@ -119,7 +120,8 @@ MapgenV7::~MapgenV7() {
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}
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MapgenV7Params::MapgenV7Params() {
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MapgenV7Params::MapgenV7Params()
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{
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spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
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np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7, 2.0);
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@ -134,7 +136,8 @@ MapgenV7Params::MapgenV7Params() {
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}
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void MapgenV7Params::readParams(Settings *settings) {
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void MapgenV7Params::readParams(Settings *settings)
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{
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settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
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settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
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@ -149,7 +152,8 @@ void MapgenV7Params::readParams(Settings *settings) {
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}
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void MapgenV7Params::writeParams(Settings *settings) {
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void MapgenV7Params::writeParams(Settings *settings)
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{
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settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, (u32)-1);
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settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
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@ -167,7 +171,8 @@ void MapgenV7Params::writeParams(Settings *settings) {
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///////////////////////////////////////
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int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
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int MapgenV7::getGroundLevelAtPoint(v2s16 p)
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{
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// Base terrain calculation
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s16 y = baseTerrainLevelAtPoint(p.X, p.Y);
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@ -193,7 +198,8 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
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}
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void MapgenV7::makeChunk(BlockMakeData *data) {
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void MapgenV7::makeChunk(BlockMakeData *data)
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{
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assert(data->vmanip);
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assert(data->nodedef);
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assert(data->blockpos_requested.X >= data->blockpos_min.X &&
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@ -263,7 +269,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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}
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void MapgenV7::calculateNoise() {
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void MapgenV7::calculateNoise()
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{
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//TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
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int x = node_min.X;
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int y = node_min.Y;
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@ -296,7 +303,8 @@ void MapgenV7::calculateNoise() {
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}
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Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
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Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
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{
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float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed);
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float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed);
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s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
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@ -305,7 +313,8 @@ Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
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}
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//needs to be updated
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float MapgenV7::baseTerrainLevelAtPoint(int x, int z) {
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float MapgenV7::baseTerrainLevelAtPoint(int x, int z)
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{
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float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
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hselect = rangelim(hselect, 0.0, 1.0);
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@ -325,7 +334,8 @@ float MapgenV7::baseTerrainLevelAtPoint(int x, int z) {
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}
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float MapgenV7::baseTerrainLevelFromMap(int index) {
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float MapgenV7::baseTerrainLevelFromMap(int index)
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{
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float hselect = rangelim(noise_height_select->result[index], 0.0, 1.0);
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float height_base = noise_terrain_base->result[index];
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float height_alt = noise_terrain_alt->result[index];
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@ -337,7 +347,8 @@ float MapgenV7::baseTerrainLevelFromMap(int index) {
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}
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bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) {
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bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
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{
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float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
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float height_modifier = -((float)y / rangelim(mnt_h_n, 80.0, 150.0));
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float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
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@ -346,7 +357,8 @@ bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) {
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}
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bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y) {
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bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y)
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{
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float mounthn = noise_mount_height->result[idx_xz];
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float height_modifier = -((float)y / rangelim(mounthn, 80.0, 150.0));
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return (noise_mountain->result[idx_xyz] + height_modifier >= 0.6);
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@ -388,7 +400,8 @@ void MapgenV7::carveRivers() {
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#endif
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int MapgenV7::generateTerrain() {
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int MapgenV7::generateTerrain()
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{
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int ymax = generateBaseTerrain();
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if (spflags & MGV7_MOUNTAINS)
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@ -401,7 +414,8 @@ int MapgenV7::generateTerrain() {
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}
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int MapgenV7::generateBaseTerrain() {
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int MapgenV7::generateBaseTerrain()
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{
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MapNode n_air(CONTENT_AIR);
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MapNode n_stone(c_stone);
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MapNode n_water(c_water_source);
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@ -439,7 +453,8 @@ int MapgenV7::generateBaseTerrain() {
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}
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void MapgenV7::generateMountainTerrain() {
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void MapgenV7::generateMountainTerrain()
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{
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if (node_max.Y <= water_level)
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return;
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@ -462,7 +477,8 @@ void MapgenV7::generateMountainTerrain() {
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}
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void MapgenV7::generateRidgeTerrain() {
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void MapgenV7::generateRidgeTerrain()
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{
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MapNode n_water(c_water_source);
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MapNode n_air(CONTENT_AIR);
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u32 index = 0;
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@ -503,7 +519,8 @@ void MapgenV7::generateRidgeTerrain() {
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}
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void MapgenV7::generateBiomes() {
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void MapgenV7::generateBiomes()
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{
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if (node_max.Y < water_level)
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return;
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@ -597,7 +614,8 @@ void MapgenV7::generateBiomes() {
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}
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void MapgenV7::dustTopNodes() {
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void MapgenV7::dustTopNodes()
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{
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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@ -633,7 +651,8 @@ void MapgenV7::dustTopNodes() {
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#if 0
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void MapgenV7::addTopNodes() {
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void MapgenV7::addTopNodes()
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{
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v3s16 em = vm->m_area.getExtent();
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s16 ntopnodes;
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u32 index = 0;
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@ -729,7 +748,8 @@ void MapgenV7::addTopNodes() {
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NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
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void MapgenV7::generateCaves(int max_stone_y) {
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void MapgenV7::generateCaves(int max_stone_y)
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{
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PseudoRandom ps(blockseed + 21343);
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int volume_nodes = (node_max.X - node_min.X + 1) *
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