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Fix some lingering code style issues

This commit is contained in:
kwolekr 2014-12-29 22:04:47 -05:00
parent 0974337804
commit f12118c38b
8 changed files with 138 additions and 73 deletions

View file

@ -109,7 +109,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
}
MapgenV5::~MapgenV5() {
MapgenV5::~MapgenV5()
{
delete noise_filler_depth;
delete noise_factor;
delete noise_height;
@ -127,7 +128,8 @@ MapgenV5::~MapgenV5() {
}
MapgenV5Params::MapgenV5Params() {
MapgenV5Params::MapgenV5Params()
{
spflags = MGV5_BLOBS;
np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
@ -156,7 +158,8 @@ MapgenV5Params::MapgenV5Params() {
//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code
void MapgenV5Params::readParams(Settings *settings) {
void MapgenV5Params::readParams(Settings *settings)
{
settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
@ -170,7 +173,8 @@ void MapgenV5Params::readParams(Settings *settings) {
}
void MapgenV5Params::writeParams(Settings *settings) {
void MapgenV5Params::writeParams(Settings *settings)
{
settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
@ -184,7 +188,8 @@ void MapgenV5Params::writeParams(Settings *settings) {
}
int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
int MapgenV5::getGroundLevelAtPoint(v2s16 p)
{
//TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
@ -217,7 +222,8 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
}
void MapgenV5::makeChunk(BlockMakeData *data) {
void MapgenV5::makeChunk(BlockMakeData *data)
{
assert(data->vmanip);
assert(data->nodedef);
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
@ -290,7 +296,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
}
void MapgenV5::calculateNoise() {
void MapgenV5::calculateNoise()
{
//TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
int x = node_min.X;
int y = node_min.Y - 1;
@ -335,7 +342,8 @@ void MapgenV5::calculateNoise() {
// Make base ground level
void MapgenV5::generateBaseTerrain() {
void MapgenV5::generateBaseTerrain()
{
u32 index = 0;
u32 index2d = 0;
@ -374,7 +382,8 @@ void MapgenV5::generateBaseTerrain() {
// Add mud and sand and others underground (in place of stone)
void MapgenV5::generateBlobs() {
void MapgenV5::generateBlobs()
{
u32 index = 0;
for(s16 z=node_min.Z; z<=node_max.Z; z++) {
@ -404,7 +413,8 @@ void MapgenV5::generateBlobs() {
}
void MapgenV5::generateBiomes() {
void MapgenV5::generateBiomes()
{
if (node_max.Y < water_level)
return;
@ -491,7 +501,8 @@ void MapgenV5::generateBiomes() {
}
void MapgenV5::dustTopNodes() {
void MapgenV5::dustTopNodes()
{
v3s16 em = vm->m_area.getExtent();
u32 index = 0;