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Implement dropped items as LuaEntities; leave the old ones as is for compatibility

This commit is contained in:
Perttu Ahola 2012-04-01 16:06:01 +03:00
parent 5bd32eca0f
commit f0e7da8a63
6 changed files with 130 additions and 8 deletions

View file

@ -637,15 +637,18 @@ methods:
^ Returns nil for unloaded area
- get_node_light(pos, timeofday) -> 0...15 or nil
^ timeofday: nil = current time, 0 = night, 0.5 = day
- add_entity(pos, name): Returns ObjectRef or nil if failed
- add_item(pos, itemstring)
- add_rat(pos)
- add_firefly(pos)
- add_entity(pos, name): Spawn Lua-defined entity at position
^ Returns ObjectRef, or nil if failed
- add_item(pos, itemstring): Spawn item
^ Returns ObjectRef, or nil if failed
- get_meta(pos) -- Get a NodeMetaRef at that position
- get_player_by_name(name) -- Get an ObjectRef to a player
- get_objects_inside_radius(pos, radius)
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
- get_timeofday()
Deprecated:
- add_rat(pos): Add C++ rat object (no-op)
- add_firefly(pos): Add C++ firefly object (no-op)
NodeMetaRef (this stuff is subject to change in a future version)
methods: