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Speedup mapblock_mesh

This commit is contained in:
RealBadAngel 2014-07-15 09:07:52 +02:00 committed by sapier
parent 625489dff4
commit f0db6c4423
4 changed files with 113 additions and 99 deletions

View file

@ -607,6 +607,9 @@ public:
bool new_style_water = g_settings->getBool("new_style_water");
bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool opaque_water = g_settings->getBool("opaque_water");
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
for(u32 i=0; i<m_content_features.size(); i++)
{
@ -716,6 +719,9 @@ public:
f->tiles[j].texture = tsrc->getTexture(
tiledef[j].name,
&f->tiles[j].texture_id);
// Normal texture
if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
f->tiles[j].normal_texture = tsrc->getNormalTexture(tiledef[j].name);
// Alpha
f->tiles[j].alpha = f->alpha;
// Material type
@ -727,28 +733,32 @@ public:
if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// Animation parameters
if(f->tiles[j].material_flags &
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
{
int frame_count = 1;
if(f->tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
// Get texture size to determine frame count by
// aspect ratio
v2u32 size = f->tiles[j].texture->getOriginalSize();
int frame_height = (float)size.X /
(float)tiledef[j].animation.aspect_w *
(float)tiledef[j].animation.aspect_h;
int frame_count = size.Y / frame_height;
frame_count = size.Y / frame_height;
int frame_length_ms = 1000.0 *
tiledef[j].animation.length / frame_count;
f->tiles[j].animation_frame_count = frame_count;
f->tiles[j].animation_frame_length_ms = frame_length_ms;
// If there are no frames for an animation, switch
// animation off (so that having specified an animation
// for something but not using it in the texture pack
// gives no overhead)
if(frame_count == 1){
f->tiles[j].material_flags &=
~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
}
if(frame_count == 1) {
f->tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
} else {
std::ostringstream os(std::ios::binary);
for (int i = 0; i < frame_count; i++) {
FrameSpec frame;
os.str("");
os<<tiledef[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
if (f->tiles[j].normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
f->tiles[j].frames[i]=frame;
}
}
}
@ -760,6 +770,9 @@ public:
f->special_tiles[j].texture = tsrc->getTexture(
f->tiledef_special[j].name,
&f->special_tiles[j].texture_id);
// Normal texture
if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
f->special_tiles[j].normal_texture = tsrc->getNormalTexture(f->tiledef_special[j].name);
// Alpha
f->special_tiles[j].alpha = f->alpha;
// Material type
@ -771,28 +784,32 @@ public:
if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// Animation parameters
if(f->special_tiles[j].material_flags &
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
{
int frame_count = 1;
if(f->special_tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
// Get texture size to determine frame count by
// aspect ratio
v2u32 size = f->special_tiles[j].texture->getOriginalSize();
int frame_height = (float)size.X /
(float)f->tiledef_special[j].animation.aspect_w *
(float)f->tiledef_special[j].animation.aspect_h;
int frame_count = size.Y / frame_height;
frame_count = size.Y / frame_height;
int frame_length_ms = 1000.0 *
f->tiledef_special[j].animation.length / frame_count;
f->special_tiles[j].animation_frame_count = frame_count;
f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
// If there are no frames for an animation, switch
// animation off (so that having specified an animation
// for something but not using it in the texture pack
// gives no overhead)
if(frame_count == 1){
f->special_tiles[j].material_flags &=
~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
}
if(frame_count == 1) {
f->special_tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
} else {
std::ostringstream os(std::ios::binary);
for (int i = 0; i < frame_count; i++) {
FrameSpec frame;
os.str("");
os<<f->tiledef_special[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
if (f->special_tiles[j].normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
f->special_tiles[j].frames[i]=frame;
}
}
}