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Reserve vectors before pushing and other code quality changes (#11161)

This commit is contained in:
sfan5 2021-04-05 13:38:31 +02:00 committed by GitHub
parent 3e1904fa8c
commit f0bad0e2ba
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 106 additions and 108 deletions

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@ -65,7 +65,7 @@ struct ChangingLight {
ChangingLight() = default;
ChangingLight(const relative_v3 &rel_pos, const mapblock_v3 &block_pos,
ChangingLight(relative_v3 rel_pos, mapblock_v3 block_pos,
MapBlock *b, direction source_dir) :
rel_position(rel_pos),
block_position(block_pos),
@ -125,8 +125,8 @@ struct LightQueue {
* The parameters are the same as in ChangingLight's constructor.
* \param light light level of the ChangingLight
*/
inline void push(u8 light, const relative_v3 &rel_pos,
const mapblock_v3 &block_pos, MapBlock *block,
inline void push(u8 light, relative_v3 rel_pos,
mapblock_v3 block_pos, MapBlock *block,
direction source_dir)
{
assert(light <= LIGHT_SUN);
@ -467,7 +467,7 @@ bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
void update_lighting_nodes(Map *map,
std::vector<std::pair<v3s16, MapNode> > &oldnodes,
const std::vector<std::pair<v3s16, MapNode>> &oldnodes,
std::map<v3s16, MapBlock*> &modified_blocks)
{
const NodeDefManager *ndef = map->getNodeDefManager();
@ -482,8 +482,7 @@ void update_lighting_nodes(Map *map,
// won't change, since they didn't get their light from a
// modified node.
u8 min_safe_light = 0;
for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
oldnodes.begin(); it < oldnodes.end(); ++it) {
for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
u8 old_light = it->second.getLight(bank, ndef);
if (old_light > min_safe_light) {
min_safe_light = old_light;
@ -495,8 +494,7 @@ void update_lighting_nodes(Map *map,
min_safe_light++;
}
// For each changed node process sunlight and initialize
for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
oldnodes.begin(); it < oldnodes.end(); ++it) {
for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
// Get position and block of the changed node
v3s16 p = it->first;
relative_v3 rel_pos;