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Reserve vectors before pushing and other code quality changes (#11161)

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sfan5 2021-04-05 13:38:31 +02:00 committed by GitHub
parent 3e1904fa8c
commit f0bad0e2ba
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20 changed files with 106 additions and 108 deletions

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@ -43,11 +43,11 @@ std::unordered_map<std::string, const FlagDesc *> Settings::s_flags;
Settings *Settings::createLayer(SettingsLayer sl, const std::string &end_tag)
{
if ((int)sl < 0 || sl >= SL_TOTAL_COUNT)
throw new BaseException("Invalid settings layer");
throw BaseException("Invalid settings layer");
Settings *&pos = s_layers[(size_t)sl];
if (pos)
throw new BaseException("Setting layer " + std::to_string(sl) + " already exists");
throw BaseException("Setting layer " + std::to_string(sl) + " already exists");
pos = new Settings(end_tag);
pos->m_settingslayer = sl;
@ -638,6 +638,7 @@ std::vector<std::string> Settings::getNames() const
MutexAutoLock lock(m_mutex);
std::vector<std::string> names;
names.reserve(m_settings.size());
for (const auto &settings_it : m_settings) {
names.push_back(settings_it.first);
}