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Reserve vectors before pushing and other code quality changes (#11161)

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sfan5 2021-04-05 13:38:31 +02:00 committed by GitHub
parent 3e1904fa8c
commit f0bad0e2ba
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20 changed files with 106 additions and 108 deletions

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@ -170,7 +170,7 @@ void Clouds::render()
// Read noise
std::vector<char> grid(m_cloud_radius_i * 2 * m_cloud_radius_i * 2); // vector<bool> is broken
std::vector<bool> grid(m_cloud_radius_i * 2 * m_cloud_radius_i * 2);
std::vector<video::S3DVertex> vertices;
vertices.reserve(16 * m_cloud_radius_i * m_cloud_radius_i);