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Refactor around translatePassword

Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
This commit is contained in:
est31 2015-04-17 06:10:30 +02:00
parent 821d0025da
commit f0a1379e5a
8 changed files with 24 additions and 22 deletions

View file

@ -267,8 +267,8 @@ void Server::handleCommand_Auth(NetworkPacket* pkt)
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
return;
}
std::wstring raw_default_password =
narrow_to_wide(g_settings->get("default_password"));
std::string raw_default_password =
g_settings->get("default_password");
std::string initial_password =
translatePassword(playername, raw_default_password);
@ -571,8 +571,8 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
L"disallowed. Set a password and try again.");
return;
}
std::wstring raw_default_password =
narrow_to_wide(g_settings->get("default_password"));
std::string raw_default_password =
g_settings->get("default_password");
std::string initial_password =
translatePassword(playername, raw_default_password);