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Enable the gamebar on Android (#12354)
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4648d8f499
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3 changed files with 104 additions and 146 deletions
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@ -15,9 +15,6 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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-- cf. tab_local, the gamebar already provides game selection so we hide the list from here
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local hide_gamelist = PLATFORM ~= "Android"
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local function table_to_flags(ftable)
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-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
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local str = {}
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@ -111,14 +108,11 @@ local function create_world_formspec(dialogdata)
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local flags = dialogdata.flags
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local game, gameidx = pkgmgr.find_by_gameid(gameid)
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if game == nil and hide_gamelist then
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local game = pkgmgr.find_by_gameid(gameid)
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if game == nil then
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-- should never happen but just pick the first game
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game = pkgmgr.get_game(1)
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gameidx = 1
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core.settings:set("menu_last_game", game.id)
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elseif game == nil then
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gameidx = 0
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end
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local disallowed_mapgen_settings = {}
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@ -296,17 +290,6 @@ local function create_world_formspec(dialogdata)
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label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
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end
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-- Warning if only devtest is installed
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local devtest_only = ""
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local gamelist_height = 2.3
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if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
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devtest_only = "box[0,0;5.8,1.7;#ff8800]" ..
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"textarea[0.4,0.1;6,1.8;;;"..
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fgettext("Development Test is meant for developers.") .. "]" ..
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"button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]"
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gamelist_height = 0.5
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end
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local retval =
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"size[12.25,7,true]" ..
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@ -329,13 +312,14 @@ local function create_world_formspec(dialogdata)
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"label[0,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
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if not hide_gamelist or devtest_only ~= "" then
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-- Warning if only devtest is installed
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if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
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retval = retval ..
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"label[0,3.35;" .. fgettext("Game") .. "]"..
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"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
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pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
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"container[0,4.5]" ..
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devtest_only ..
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"container[0,3.5]" ..
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"box[0,0;5.8,1.7;#ff8800]" ..
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"textarea[0.4,0.1;6,1.8;;;"..
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fgettext("Development Test is meant for developers.") .. "]" ..
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"button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]" ..
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"container_end[]"
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end
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@ -371,13 +355,7 @@ local function create_world_buttonhandler(this, fields)
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local game, gameindex
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if hide_gamelist then
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game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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else
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gameindex = core.get_textlist_index("games")
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game = pkgmgr.get_game(gameindex)
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end
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local game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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local message
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if game == nil then
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@ -426,9 +404,7 @@ local function create_world_buttonhandler(this, fields)
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if message == nil then
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core.settings:set("menu_last_game", game.id)
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(game.id)
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end
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menudata.worldlist:set_filtercriteria(game.id)
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menudata.worldlist:refresh()
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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@ -486,13 +462,12 @@ local function create_world_buttonhandler(this, fields)
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end
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function create_create_world_dlg(update_worldlistfilter)
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function create_create_world_dlg()
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local retval = dialog_create("sp_create_world",
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create_world_formspec,
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create_world_buttonhandler,
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nil)
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retval.data = {
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update_worldlist_filter = update_worldlistfilter,
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worldname = "",
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-- settings the world is created with:
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seed = core.settings:get("fixed_map_seed") or "",
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