mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Return to the main menu if a shader compilation fails (#14256)
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
This commit is contained in:
parent
432988a4ad
commit
f08e4bb27d
3 changed files with 15 additions and 3 deletions
|
@ -278,6 +278,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
|
|||
error_message = gettext("Connection error (timed out?)");
|
||||
errorstream << error_message << std::endl;
|
||||
}
|
||||
catch (ShaderException &e) {
|
||||
error_message = e.what();
|
||||
errorstream << error_message << std::endl;
|
||||
}
|
||||
|
||||
#ifdef NDEBUG
|
||||
catch (std::exception &e) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue