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added plantlike luaentity
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parent
285f5a0259
commit
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3 changed files with 108 additions and 18 deletions
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@ -1802,6 +1802,15 @@ public:
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m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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m_meshnode->setScale(v3f(1));
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// Will be shown when we know the brightness
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m_meshnode->setVisible(false);
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} else if (m_prop->visual == "plant") {
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infostream<<"LuaEntityCAO::addToScene(): plant"<<std::endl;
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scene::IMesh *mesh = createPlantMesh(v3f(BS,BS,BS));
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m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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m_meshnode->setScale(v3f(1));
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// Will be shown when we know the brightness
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m_meshnode->setVisible(false);
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@ -1957,26 +1966,51 @@ public:
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tsrc->getTextureRaw(texturestring));
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}
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if(m_meshnode){
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for (u32 i = 0; i < 6; ++i)
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{
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std::string texturestring = "unknown_block.png";
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if(m_prop->textures.size() > i)
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texturestring = m_prop->textures[i];
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texturestring += mod;
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AtlasPointer ap = tsrc->getTexture(texturestring);
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if (m_prop->visual == "plant") {
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for (u32 i = 0; i < 4; ++i) {
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std::string texturestring = "unknown_block.png";
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if(m_prop->textures.size() > 0)
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texturestring = m_prop->textures[0];
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texturestring += mod;
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AtlasPointer ap = tsrc->getTexture(texturestring);
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// Get the tile texture and atlas transformation
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video::ITexture* atlas = ap.atlas;
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v2f pos = ap.pos;
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v2f size = ap.size;
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// Get the tile texture and atlas transformation
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video::ITexture* atlas = ap.atlas;
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v2f pos = ap.pos;
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v2f size = ap.size;
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setTexture(0, atlas);
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material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setTexture(0, atlas);
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material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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}
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else {
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for (u32 i = 0; i < 6; ++i) {
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std::string texturestring = "unknown_block.png";
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if(m_prop->textures.size() > i)
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texturestring = m_prop->textures[i];
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texturestring += mod;
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AtlasPointer ap = tsrc->getTexture(texturestring);
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// Get the tile texture and atlas transformation
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video::ITexture* atlas = ap.atlas;
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v2f pos = ap.pos;
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v2f size = ap.size;
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setTexture(0, atlas);
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material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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}
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}
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}
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46
src/mesh.cpp
46
src/mesh.cpp
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@ -82,6 +82,52 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
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return anim_mesh;
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}
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scene::IAnimatedMesh* createPlantMesh(v3f scale)
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{
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[16] =
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{
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// Plane 1 Front
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video::S3DVertex(-0.5,-0.5,-0.5, 0.5,0,-0.5, c, 0,1),
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video::S3DVertex(-0.5,+0.5,-0.5, 0.5,0,-0.5, c, 0,0),
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video::S3DVertex(+0.5,+0.5,+0.5, 0.5,0,-0.5, c, 1,0),
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video::S3DVertex(+0.5,-0.5,+0.5, 0.5,0,-0.5, c, 1,1),
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// Plane 1 Back
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video::S3DVertex(+0.5,-0.5,+0.5, -0.5,0,0.5, c, 1,1),
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video::S3DVertex(+0.5,+0.5,+0.5, -0.5,0,0.5, c, 1,0),
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video::S3DVertex(-0.5,+0.5,-0.5, -0.5,0,0.5, c, 0,0),
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video::S3DVertex(-0.5,-0.5,-0.5, -0.5,0,0.5, c, 0,1),
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// Plane 2 Front
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video::S3DVertex(-0.5,-0.5,+0.5, -0.5,0,-0.5, c, 1,1),
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video::S3DVertex(-0.5,+0.5,+0.5, -0.5,0,-0.5, c, 1,0),
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video::S3DVertex(+0.5,+0.5,-0.5, -0.5,0,-0.5, c, 0,0),
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video::S3DVertex(+0.5,-0.5,-0.5, -0.5,0,-0.5, c, 0,1),
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// Plane 2 Back
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video::S3DVertex(+0.5,-0.5,-0.5, 0.5,0,0.5, c, 0,1),
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video::S3DVertex(+0.5,+0.5,-0.5, 0.5,0,0.5, c, 0,0),
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video::S3DVertex(-0.5,+0.5,+0.5, 0.5,0,0.5, c, 1,0),
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video::S3DVertex(-0.5,-0.5,+0.5, 0.5,0,0.5, c, 1,1)
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};
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u16 indices[6] = {0,1,2,2,3,0};
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scene::SMesh *mesh = new scene::SMesh();
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for (u32 i=0; i<4; ++i)
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{
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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buf->append(vertices + 4 * i, 4, indices, 6);
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
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mesh->drop();
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scaleMesh(anim_mesh, scale); // also recalculates bounding box
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return anim_mesh;
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}
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static scene::IAnimatedMesh* extrudeARGB(u32 twidth, u32 theight, u8 *data)
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{
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const s32 argb_wstep = 4 * twidth;
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10
src/mesh.h
10
src/mesh.h
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@ -41,6 +41,16 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale);
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scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
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video::IVideoDriver *driver, v3f scale);
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/*
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Create a new cube mesh.
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Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2).
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The resulting mesh has 6 materials (up, down, right, left, back, front)
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which must be defined by the caller.
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*/
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scene::IAnimatedMesh* createPlantMesh(v3f scale);
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/*
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Multiplies each vertex coordinate by the specified scaling factors
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(componentwise vector multiplication).
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