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Fix vignette and whitespace
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364ca57819
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4 changed files with 6 additions and 13 deletions
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@ -546,7 +546,7 @@ void main(void)
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col.rgb += reflection_color * pow(fresnel_factor, 2.0) * 0.5 * brightness_factor;
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vec3 water_reflect_color =
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6.0 * sunTint * dayLight * fresnel_factor * f_adj_shadow_strength * max(1.0 - shadow_uncorrected, 0.0) *
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6.0 * sunTint * dayLight * fresnel_factor * f_adj_shadow_strength * max(1.0 - shadow_uncorrected, 0.0) *
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mtsmoothstep(0.85, 0.9, pow(clamp(dot(reflect_ray, viewVec), 0.0, 1.0), 32.0));
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// We clip the reflection color if it gets too bright
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@ -150,7 +150,7 @@ void main(void)
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#endif
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{
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color.rgb *= (vignette_bright - vignette_dark) * (1.0 - pow(length(uv - vec2(0.5)) * 1.4, vignette_power)) + vignette_dark;
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color.rgb *= (vignette_bright - vignette_dark) * (1.0 - pow(length(uv - vec2(0.5)) * 1.4, vignette_power)) + vignette_dark;
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#if ENABLE_TONE_MAPPING
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color = applyToneMapping(color);
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