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Debloat IVideoDriver and IrrlichtDevice includes (#15080)

As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
This commit is contained in:
SmallJoker 2024-08-31 11:44:30 +02:00 committed by GitHub
parent a6ba5304c4
commit efd7792add
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35 changed files with 139 additions and 79 deletions

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/mesh.h"
#include "mapblock_mesh.h"
#include <IMaterialRenderer.h>
#include <IVideoDriver.h>
#include <matrix4.h>
#include "mapsector.h"
#include "mapblock.h"
@ -192,6 +193,13 @@ void ClientMap::OnRegisterSceneNode()
// we have other way to find it
}
void ClientMap::render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, SceneManager->getSceneNodeRenderPass());
}
void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
v3s16 *p_blocks_min, v3s16 *p_blocks_max, float range)
{