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Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs

This commit is contained in:
PilzAdam 2013-05-11 16:08:01 +02:00
parent 2c09e8a84c
commit efc9329033
3 changed files with 74 additions and 51 deletions

View file

@ -663,12 +663,14 @@ private:
struct MenuTextures
{
std::string current_gameid;
bool global_textures;
video::ITexture *background;
video::ITexture *overlay;
video::ITexture *header;
video::ITexture *footer;
MenuTextures():
global_textures(false),
background(NULL),
overlay(NULL),
header(NULL),
@ -678,28 +680,49 @@ struct MenuTextures
static video::ITexture* getMenuTexture(const std::string &tname,
video::IVideoDriver* driver, const SubgameSpec *spec)
{
std::string path;
// eg. minetest_menu_background.png (for texture packs)
std::string pack_tname = spec->id + "_menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
// eg. games/minetest_game/menu/background.png
path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
if(path != "")
return driver->getTexture(path.c_str());
if(spec){
std::string path;
// eg. minetest_menu_background.png (for texture packs)
std::string pack_tname = spec->id + "_menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
// eg. games/minetest_game/menu/background.png
path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
if(path != "")
return driver->getTexture(path.c_str());
} else {
std::string path;
// eg. menu_background.png
std::string pack_tname = "menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
}
return NULL;
}
void update(video::IVideoDriver* driver, const SubgameSpec *spec)
void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
{
if(spec->id == current_gameid)
return;
current_gameid = spec->id;
background = getMenuTexture("background", driver, spec);
overlay = getMenuTexture("overlay", driver, spec);
header = getMenuTexture("header", driver, spec);
footer = getMenuTexture("footer", driver, spec);
if(tab == TAB_SINGLEPLAYER){
if(spec->id == current_gameid)
return;
current_gameid = spec->id;
global_textures = false;
background = getMenuTexture("background", driver, spec);
overlay = getMenuTexture("overlay", driver, spec);
header = getMenuTexture("header", driver, spec);
footer = getMenuTexture("footer", driver, spec);
} else {
if(global_textures)
return;
current_gameid = "";
global_textures = true;
background = getMenuTexture("background", driver, NULL);
overlay = getMenuTexture("overlay", driver, NULL);
header = getMenuTexture("header", driver, NULL);
footer = getMenuTexture("footer", driver, NULL);
}
}
};
@ -1778,7 +1801,7 @@ int main(int argc, char *argv[])
const SubgameSpec *menugame = getMenuGame(menudata);
MenuTextures menutextures;
menutextures.update(driver, menugame);
menutextures.update(driver, menugame, menudata.selected_tab);
if(skip_main_menu == false)
{
@ -1839,7 +1862,7 @@ int main(int argc, char *argv[])
// Game can be selected in the menu
menugame = getMenuGame(menudata);
menutextures.update(driver, menugame);
menutextures.update(driver, menugame, menu->getTab());
// Clouds for the main menu
bool cloud_menu_background = g_settings->getBool("menu_clouds");
if(menugame){