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Add ModMetadata API (#5131)
* mod can create a ModMetadata object where store its values and retrieve it. * Modmetadata object can only be fetched at mod loading * Save when modified using same time as map interval or at server stop * add helper function to get mod storage path * ModMetadata has exactly same calls than all every other Metadata
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12 changed files with 384 additions and 12 deletions
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@ -174,7 +174,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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const Json::Value::Members attr_list = attr_root.getMemberNames();
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for (Json::Value::Members::const_iterator it = attr_list.begin();
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it != attr_list.end(); ++it) {
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it != attr_list.end(); ++it) {
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Json::Value attr_value = attr_root[*it];
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sao->setExtendedAttribute(*it, attr_value.asString());
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}
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