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Add ModMetadata API (#5131)

* mod can create a ModMetadata object where store its values and retrieve it.
* Modmetadata object can only be fetched at mod loading
* Save when modified using same time as map interval or at server stop
* add helper function to get mod storage path
* ModMetadata has exactly same calls than all every other Metadata
This commit is contained in:
Loïc Blot 2017-02-08 00:15:55 +01:00 committed by GitHub
parent 0680c47d6c
commit ef6feca501
12 changed files with 384 additions and 12 deletions

View file

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map>
#include <json/json.h>
#include "config.h"
#include "metadata.h"
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
@ -205,4 +206,24 @@ struct ModStoreModDetails {
bool valid;
};
class ModMetadata: public Metadata
{
public:
ModMetadata(const std::string &mod_name);
~ModMetadata() {}
virtual void clear();
bool save(const std::string &root_path);
bool load(const std::string &root_path);
bool isModified() const { return m_modified; }
const std::string &getModName() const { return m_mod_name; }
virtual bool setString(const std::string &name, const std::string &var);
private:
std::string m_mod_name;
bool m_modified;
};
#endif