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Add 'plantlike_rooted' drawtype
Useful for underwater plants. Node consists of a base cube plus a plantlike extension that can pass through liquid nodes above without creating air bubbles or interfering with liquid flow. Uses paramtype2 'leveled', param2 defines height of plantlike extension.
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f871852f13
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9 changed files with 192 additions and 120 deletions
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@ -327,28 +327,45 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
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m_meshnode->setScale(
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def.wield_scale * WIELD_SCALE_FACTOR
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/ (BS * f.visual_scale));
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} else if (f.drawtype == NDT_AIRLIKE) {
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changeToMesh(nullptr);
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} else if (f.drawtype == NDT_PLANTLIKE) {
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setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
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def.wield_scale, tsrc,
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f.tiles[0].layers[0].animation_frame_count);
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} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
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setCube(f, def.wield_scale);
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} else {
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MeshMakeData mesh_make_data(client, false);
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MapNode mesh_make_node(id, 255, 0);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
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translateMesh(mesh, v3f(-BS, -BS, -BS));
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postProcessNodeMesh(mesh, f, m_enable_shaders, true,
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&m_material_type, &m_colors);
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changeToMesh(mesh);
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mesh->drop();
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m_meshnode->setScale(
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def.wield_scale * WIELD_SCALE_FACTOR
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/ (BS * f.visual_scale));
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switch (f.drawtype) {
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case NDT_AIRLIKE: {
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changeToMesh(nullptr);
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break;
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}
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case NDT_PLANTLIKE: {
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setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
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def.wield_scale, tsrc,
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f.tiles[0].layers[0].animation_frame_count);
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break;
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}
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case NDT_PLANTLIKE_ROOTED: {
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setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
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def.wield_scale, tsrc,
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f.special_tiles[0].layers[0].animation_frame_count);
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break;
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}
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case NDT_NORMAL:
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case NDT_ALLFACES: {
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setCube(f, def.wield_scale);
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break;
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}
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default: {
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MeshMakeData mesh_make_data(client, false);
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MapNode mesh_make_node(id, 255, 0);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
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translateMesh(mesh, v3f(-BS, -BS, -BS));
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postProcessNodeMesh(mesh, f, m_enable_shaders, true,
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&m_material_type, &m_colors);
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changeToMesh(mesh);
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mesh->drop();
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m_meshnode->setScale(
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def.wield_scale * WIELD_SCALE_FACTOR
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/ (BS * f.visual_scale));
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}
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}
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}
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u32 material_count = m_meshnode->getMaterialCount();
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for (u32 i = 0; i < material_count; ++i) {
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@ -446,35 +463,50 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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if (f.mesh_ptr[0]) {
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mesh = cloneMesh(f.mesh_ptr[0]);
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scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
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} else if (f.drawtype == NDT_PLANTLIKE) {
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mesh = getExtrudedMesh(tsrc,
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tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
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} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
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|| f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
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scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
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mesh = cloneMesh(cube);
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cube->drop();
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scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
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} else {
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MeshMakeData mesh_make_data(client, false);
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MapNode mesh_make_node(id, 255, 0);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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mesh = cloneMesh(mapblock_mesh.getMesh());
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translateMesh(mesh, v3f(-BS, -BS, -BS));
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scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
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switch (f.drawtype) {
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case NDT_PLANTLIKE: {
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mesh = getExtrudedMesh(tsrc,
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tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
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break;
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}
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case NDT_PLANTLIKE_ROOTED: {
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mesh = getExtrudedMesh(tsrc,
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tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id));
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break;
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}
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case NDT_NORMAL:
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case NDT_ALLFACES:
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case NDT_LIQUID:
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case NDT_FLOWINGLIQUID: {
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scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
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mesh = cloneMesh(cube);
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cube->drop();
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scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
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break;
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}
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default: {
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MeshMakeData mesh_make_data(client, false);
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MapNode mesh_make_node(id, 255, 0);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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mesh = cloneMesh(mapblock_mesh.getMesh());
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translateMesh(mesh, v3f(-BS, -BS, -BS));
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scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
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u32 mc = mesh->getMeshBufferCount();
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for (u32 i = 0; i < mc; ++i) {
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video::SMaterial &material1 =
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mesh->getMeshBuffer(i)->getMaterial();
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video::SMaterial &material2 =
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mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
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material1.setTexture(0, material2.getTexture(0));
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material1.setTexture(1, material2.getTexture(1));
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material1.setTexture(2, material2.getTexture(2));
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material1.setTexture(3, material2.getTexture(3));
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material1.MaterialType = material2.MaterialType;
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u32 mc = mesh->getMeshBufferCount();
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for (u32 i = 0; i < mc; ++i) {
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video::SMaterial &material1 =
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mesh->getMeshBuffer(i)->getMaterial();
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video::SMaterial &material2 =
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mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
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material1.setTexture(0, material2.getTexture(0));
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material1.setTexture(1, material2.getTexture(1));
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material1.setTexture(2, material2.getTexture(2));
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material1.setTexture(3, material2.getTexture(3));
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material1.MaterialType = material2.MaterialType;
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}
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}
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}
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}
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