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Add 'plantlike_rooted' drawtype

Useful for underwater plants.
Node consists of a base cube plus a plantlike extension that can pass through
liquid nodes above without creating air bubbles or interfering with liquid flow.
Uses paramtype2 'leveled', param2 defines height of plantlike extension.
This commit is contained in:
number Zero 2017-05-11 23:24:12 +03:00 committed by paramat
parent f871852f13
commit ef285b2815
9 changed files with 192 additions and 120 deletions

View file

@ -618,7 +618,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"NDT_NODEBOX",
"NDT_GLASSLIKE_FRAMED",
"NDT_FIRELIKE",
"NDT_GLASSLIKE_FRAMED_OPTIONAL"
"NDT_GLASSLIKE_FRAMED_OPTIONAL",
"NDT_PLANTLIKE_ROOTED",
};
for (int i = 0; i < 14; i++){