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4 changed files with 40 additions and 31 deletions
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@ -363,6 +363,9 @@ public:
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// Clear objects, loading and going through every MapBlock
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void clearObjects(ClearObjectsMode mode);
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// to be called before destructor
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void deactivateBlocksAndObjects();
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// This makes stuff happen
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void step(f32 dtime);
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