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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
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35 changed files with 247 additions and 154 deletions
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@ -111,7 +111,7 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
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MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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bool update_light = !lua_isboolean(L, 2) || lua_toboolean(L, 2);
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bool update_light = !lua_isboolean(L, 2) || readParam<bool>(L, 2);
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GET_ENV_PTR;
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ServerMap *map = &(env->getServerMap());
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if (o->is_mapgen_vm || !update_light) {
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@ -197,7 +197,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
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v3s16 fpmax = vm->m_area.MaxEdge;
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v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
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v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
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bool propagate_shadow = !lua_isboolean(L, 4) || lua_toboolean(L, 4);
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bool propagate_shadow = !lua_isboolean(L, 4) || readParam<bool>(L, 4);
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sortBoxVerticies(pmin, pmax);
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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