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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
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35 changed files with 247 additions and 154 deletions
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@ -30,7 +30,7 @@ int ModApiStorage::l_get_mod_storage(lua_State *L)
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return 0;
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}
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std::string mod_name = lua_tostring(L, -1);
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std::string mod_name = readParam<std::string>(L, -1);
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ModMetadata *store = new ModMetadata(mod_name);
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if (IGameDef *gamedef = getGameDef(L)) {
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