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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)

* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
This commit is contained in:
Loïc Blot 2018-06-30 17:11:38 +02:00 committed by GitHub
parent 227c71eb76
commit eef62c82a2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 247 additions and 154 deletions

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@ -30,7 +30,7 @@ int ModApiStorage::l_get_mod_storage(lua_State *L)
return 0;
}
std::string mod_name = lua_tostring(L, -1);
std::string mod_name = readParam<std::string>(L, -1);
ModMetadata *store = new ModMetadata(mod_name);
if (IGameDef *gamedef = getGameDef(L)) {