1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Modernize lua read (part 2 & 3): C++ templating assurance (#7410)

* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
This commit is contained in:
Loïc Blot 2018-06-30 17:11:38 +02:00 committed by GitHub
parent 227c71eb76
commit eef62c82a2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 247 additions and 154 deletions

View file

@ -66,7 +66,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
acc = check_v3f(L, 3);
expirationtime = luaL_checknumber(L, 4);
size = luaL_checknumber(L, 5);
collisiondetection = lua_toboolean(L, 6);
collisiondetection = readParam<bool>(L, 6);
texture = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
@ -177,7 +177,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxexptime = luaL_checknumber(L, 10);
minsize = luaL_checknumber(L, 11);
maxsize = luaL_checknumber(L, 12);
collisiondetection = lua_toboolean(L, 13);
collisiondetection = readParam<bool>(L, 13);
texture = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);