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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)

* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
This commit is contained in:
Loïc Blot 2018-06-30 17:11:38 +02:00 committed by GitHub
parent 227c71eb76
commit eef62c82a2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 247 additions and 154 deletions

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@ -46,8 +46,8 @@ int ModApiClient::l_get_current_modname(lua_State *L)
int ModApiClient::l_get_last_run_mod(lua_State *L)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
const char *current_mod = lua_tostring(L, -1);
if (current_mod == NULL || current_mod[0] == '\0') {
std::string current_mod = readParam<std::string>(L, -1, "");
if (current_mod.empty()) {
lua_pop(L, 1);
lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
}
@ -303,7 +303,7 @@ int ModApiClient::l_get_item_def(lua_State *L)
if (!lua_isstring(L, 1))
return 0;
const std::string &name(lua_tostring(L, 1));
std::string name = readParam<std::string>(L, 1);
if (!idef->isKnown(name))
return 0;
const ItemDefinition &def = idef->get(name);
@ -331,7 +331,7 @@ int ModApiClient::l_get_node_def(lua_State *L)
return 0;
// clang-format on
const std::string &name = lua_tostring(L, 1);
std::string name = readParam<std::string>(L, 1);
const ContentFeatures &cf = ndef->get(ndef->getId(name));
if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
return 0;