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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
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parent
227c71eb76
commit
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35 changed files with 247 additions and 154 deletions
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_types.h"
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#include "common/c_internal.h"
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#include "common/helper.h"
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#include "gamedef.h"
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extern "C" {
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@ -37,7 +38,7 @@ class Server;
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class Environment;
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class GUIEngine;
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class ModApiBase {
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class ModApiBase : protected LuaHelper {
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public:
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static ScriptApiBase* getScriptApiBase(lua_State *L);
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@ -69,17 +70,4 @@ public:
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const char* name,
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lua_CFunction func,
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int top);
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static bool isNaN(lua_State *L, int idx);
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/**
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* Read a value using a template type T from Lua State L and index
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*
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* @tparam T type to read from Lua
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* @param L Lua state
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* @param index Lua Index to read
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* @return read value from Lua
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*/
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template<typename T>
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static T readParam(lua_State *L, int index);
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};
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