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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
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227c71eb76
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35 changed files with 247 additions and 154 deletions
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@ -63,8 +63,8 @@ GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
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std::string ModApiBase::getCurrentModPath(lua_State *L)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
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const char *current_mod_name = lua_tostring(L, -1);
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if (!current_mod_name)
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std::string current_mod_name = readParam<std::string>(L, -1, "");
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if (current_mod_name.empty())
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return ".";
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const ModSpec *mod = getServer(L)->getModSpec(current_mod_name);
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@ -85,20 +85,3 @@ bool ModApiBase::registerFunction(lua_State *L, const char *name,
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return true;
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}
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bool ModApiBase::isNaN(lua_State *L, int idx)
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{
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return lua_type(L, idx) == LUA_TNUMBER && std::isnan(lua_tonumber(L, idx));
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}
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/*
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* Read template functions
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*/
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template<>
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float ModApiBase::readParam(lua_State *L, int index)
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{
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if (isNaN(L, index))
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throw LuaError("NaN value is not allowed.");
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return (float) luaL_checknumber(L, index);
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}
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