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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)

* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
This commit is contained in:
Loïc Blot 2018-06-30 17:11:38 +02:00 committed by GitHub
parent 227c71eb76
commit eef62c82a2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 247 additions and 154 deletions

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@ -524,7 +524,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
// Get mod name
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
if (lua_isstring(L, -1)) {
std::string mod_name = lua_tostring(L, -1);
std::string mod_name = readParam<std::string>(L, -1);
// Builtin can access anything
if (mod_name == BUILTIN_MOD_NAME) {
@ -649,7 +649,7 @@ int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
lua_pop(L, 1);
if (script->getType() == ScriptingType::Client) {
std:: string display_path = lua_tostring(L, 1);
std::string display_path = readParam<std::string>(L, 1);
const std::string *path = script->getClient()->getModFile(display_path);
if (!path) {
std::string error_msg = "Coudln't find script called:" + display_path;