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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)

* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
This commit is contained in:
Loïc Blot 2018-06-30 17:11:38 +02:00 committed by GitHub
parent 227c71eb76
commit eef62c82a2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 247 additions and 154 deletions

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@ -74,7 +74,7 @@ bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
push_v3f(L, dir);
lua_pushnumber(L, damage);
runCallbacks(6, RUN_CALLBACKS_MODE_OR);
return lua_toboolean(L, -1);
return readParam<bool>(L, -1);
}
s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
@ -111,8 +111,7 @@ bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
bool positioning_handled_by_some = lua_toboolean(L, -1);
return positioning_handled_by_some;
return readParam<bool>(L, -1);
}
bool ScriptApiPlayer::on_prejoinplayer(
@ -129,7 +128,7 @@ bool ScriptApiPlayer::on_prejoinplayer(
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_OR);
if (lua_isstring(L, -1)) {
reason->assign(lua_tostring(L, -1));
reason->assign(readParam<std::string>(L, -1));
return true;
}
return false;