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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)

* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
This commit is contained in:
Loïc Blot 2018-06-30 17:11:38 +02:00 committed by GitHub
parent 227c71eb76
commit eef62c82a2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 247 additions and 154 deletions

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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <thread>
#include <mutex>
#include <unordered_map>
#include "common/helper.h"
#include "util/basic_macros.h"
extern "C" {
@ -74,7 +75,7 @@ class GUIEngine;
class ServerActiveObject;
struct PlayerHPChangeReason;
class ScriptApiBase {
class ScriptApiBase : protected LuaHelper {
public:
ScriptApiBase(ScriptingType type);
// fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.