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Completely generalized mesh generation; ContentFeatures serialization

This commit is contained in:
Perttu Ahola 2011-11-15 19:58:36 +02:00
parent 89e7bacd99
commit eed727c61b
18 changed files with 795 additions and 821 deletions

View file

@ -25,6 +25,54 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#endif
#include "log.h"
#include "settings.h"
void NodeBox::serialize(std::ostream &os)
{
writeU8(os, 0); // version
writeU8(os, type);
writeV3F1000(os, fixed.MinEdge);
writeV3F1000(os, fixed.MaxEdge);
writeV3F1000(os, wall_top.MinEdge);
writeV3F1000(os, wall_top.MaxEdge);
writeV3F1000(os, wall_bottom.MinEdge);
writeV3F1000(os, wall_bottom.MaxEdge);
writeV3F1000(os, wall_side.MinEdge);
writeV3F1000(os, wall_side.MaxEdge);
}
void NodeBox::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 0)
throw SerializationError("unsupported NodeBox version");
type = (enum NodeBoxType)readU8(is);
fixed.MinEdge = readV3F1000(is);
fixed.MaxEdge = readV3F1000(is);
wall_top.MinEdge = readV3F1000(is);
wall_top.MaxEdge = readV3F1000(is);
wall_bottom.MinEdge = readV3F1000(is);
wall_bottom.MaxEdge = readV3F1000(is);
wall_side.MinEdge = readV3F1000(is);
wall_side.MaxEdge = readV3F1000(is);
}
void MaterialSpec::serialize(std::ostream &os)
{
os<<serializeString(tname);
writeU8(os, backface_culling);
}
void MaterialSpec::deSerialize(std::istream &is)
{
tname = deSerializeString(is);
backface_culling = readU8(is);
}
ContentFeatures::ContentFeatures()
{
reset();
}
ContentFeatures::~ContentFeatures()
{
@ -37,6 +85,161 @@ ContentFeatures::~ContentFeatures()
#endif
}
void ContentFeatures::reset()
{
/*
Cached stuff
*/
#ifndef SERVER
inventory_texture = NULL;
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
special_materials[j] = NULL;
special_aps[j] = NULL;
}
solidness = 2;
visual_solidness = 0;
backface_culling = true;
#endif
used_texturenames.clear();
modified = true; // NodeDefManager explicitly sets to false
/*
Actual data
*/
drawtype = NDT_NORMAL;
visual_scale = 1.0;
for(u32 i=0; i<6; i++)
tname_tiles[i] = "";
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
mspec_special[j] = MaterialSpec();
tname_inventory = "";
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
is_ground_content = false;
light_propagates = false;
sunlight_propagates = false;
walkable = true;
pointable = true;
diggable = true;
climbable = false;
buildable_to = false;
wall_mounted = false;
air_equivalent = false;
often_contains_mineral = false;
dug_item = "";
initial_metadata = NULL;
liquid_type = LIQUID_NONE;
liquid_alternative_flowing = CONTENT_IGNORE;
liquid_alternative_source = CONTENT_IGNORE;
liquid_viscosity = 0;
light_source = 0;
damage_per_second = 0;
selection_box = NodeBox();
material = MaterialProperties();
}
void ContentFeatures::serialize(std::ostream &os)
{
writeU8(os, 0); // version
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
for(u32 i=0; i<6; i++)
os<<serializeString(tname_tiles[i]);
os<<serializeString(tname_inventory);
writeU8(os, CF_SPECIAL_COUNT);
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
mspec_special[i].serialize(os);
}
writeU8(os, alpha);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, post_effect_color.getRed());
writeU8(os, post_effect_color.getGreen());
writeU8(os, post_effect_color.getBlue());
writeU8(os, param_type);
writeU8(os, is_ground_content);
writeU8(os, light_propagates);
writeU8(os, sunlight_propagates);
writeU8(os, walkable);
writeU8(os, pointable);
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
writeU8(os, wall_mounted);
writeU8(os, air_equivalent);
writeU8(os, often_contains_mineral);
os<<serializeString(dug_item);
os<<serializeString(extra_dug_item);
writeS32(os, extra_dug_item_rarity);
if(initial_metadata){
writeU8(os, true);
initial_metadata->serialize(os);
} else {
writeU8(os, false);
}
writeU8(os, liquid_type);
writeU16(os, liquid_alternative_flowing);
writeU16(os, liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, light_source);
writeU32(os, damage_per_second);
selection_box.serialize(os);
material.serialize(os);
}
void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
{
int version = readU8(is);
if(version != 0)
throw SerializationError("unsupported ContentFeatures version");
drawtype = (enum NodeDrawType)readU8(is);
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i=0; i<6; i++)
tname_tiles[i] = deSerializeString(is);
tname_inventory = deSerializeString(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
mspec_special[i].deSerialize(is);
}
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
post_effect_color.setGreen(readU8(is));
post_effect_color.setBlue(readU8(is));
param_type = (enum ContentParamType)readU8(is);
is_ground_content = readU8(is);
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
walkable = readU8(is);
pointable = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
wall_mounted = readU8(is);
air_equivalent = readU8(is);
often_contains_mineral = readU8(is);
dug_item = deSerializeString(is);
extra_dug_item = deSerializeString(is);
extra_dug_item_rarity = readS32(is);
if(readU8(is)){
initial_metadata = NodeMetadata::deSerialize(is, gamedef);
} else {
initial_metadata = NULL;
}
liquid_type = (enum LiquidType)readU8(is);
liquid_alternative_flowing = readU16(is);
liquid_alternative_source = readU16(is);
liquid_viscosity = readU8(is);
light_source = readU8(is);
damage_per_second = readU32(is);
selection_box.deSerialize(is);
material.deSerialize(is);
}
void ContentFeatures::setTexture(u16 i, std::string name)
{
used_texturenames.insert(name);
@ -70,20 +273,28 @@ void ContentFeatures::setInventoryTextureCube(std::string top,
class CNodeDefManager: public IWritableNodeDefManager
{
public:
CNodeDefManager()
void clear()
{
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
// Reset to defaults
f->reset();
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
f->reset(); // Reset to defaults
f->modified = false; // Not changed from default
if(i == CONTENT_IGNORE || i == CONTENT_AIR){
f->drawtype = NDT_AIRLIKE;
continue;
}
f->setAllTextures("unknown_block.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
}
#ifndef SERVER
// Make CONTENT_IGNORE to not block the view when occlusion culling
m_content_features[CONTENT_IGNORE].solidness = 0;
#endif
}
CNodeDefManager()
{
clear();
}
virtual ~CNodeDefManager()
{
@ -116,6 +327,7 @@ public:
virtual ContentFeatures* getModifiable(content_t c)
{
assert(c <= MAX_CONTENT);
m_content_features[c].modified = true; // Assume it is modified
return &m_content_features[c];
}
virtual void updateTextures(ITextureSource *tsrc)
@ -123,10 +335,72 @@ public:
#ifndef SERVER
infostream<<"CNodeDefManager::updateTextures(): Updating "
<<"textures in node definitions"<<std::endl;
bool new_style_water = g_settings->getBool("new_style_water");
bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool opaque_water = g_settings->getBool("opaque_water");
for(u16 i=0; i<=MAX_CONTENT; i++)
{
infostream<<"Updating content "<<i<<std::endl;
ContentFeatures *f = &m_content_features[i];
switch(f->drawtype){
default:
case NDT_NORMAL:
f->solidness = 2;
break;
case NDT_AIRLIKE:
f->solidness = 0;
break;
case NDT_LIQUID:
assert(f->liquid_type == LIQUID_SOURCE);
if(opaque_water)
f->alpha = 255;
if(new_style_water){
f->solidness = 0;
} else {
f->solidness = 1;
if(f->alpha == 255)
f->solidness = 2;
}
break;
case NDT_FLOWINGLIQUID:
assert(f->liquid_type == LIQUID_FLOWING);
f->solidness = 0;
if(opaque_water)
f->alpha = 255;
break;
case NDT_GLASSLIKE:
f->solidness = 0;
f->visual_solidness = 1;
break;
case NDT_ALLFACES:
f->solidness = 0;
f->visual_solidness = 1;
break;
case NDT_ALLFACES_OPTIONAL:
if(new_style_leaves){
f->drawtype = NDT_ALLFACES;
f->solidness = 0;
f->visual_solidness = 1;
} else {
f->drawtype = NDT_NORMAL;
f->solidness = 1;
for(u32 i=0; i<6; i++){
f->tname_tiles[i] = std::string("[noalpha:")
+ f->tname_tiles[i];
}
}
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
case NDT_PLANTLIKE:
case NDT_FENCELIKE:
case NDT_RAILLIKE:
f->solidness = 0;
break;
}
// Inventory texture
if(f->tname_inventory != "")
f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
@ -175,6 +449,35 @@ public:
}
#endif
}
void serialize(std::ostream &os)
{
std::ostringstream tmp_os(std::ios::binary);
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
if(!f->modified)
continue;
writeU16(tmp_os, i);
f->serialize(tmp_os);
}
os<<serializeLongString(tmp_os.str());
}
void deSerialize(std::istream &is, IGameDef *gamedef)
{
clear();
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
while(!tmp_is.eof()){
u16 i = readU16(tmp_is);
if(i > MAX_CONTENT){
errorstream<<"ContentFeatures::deSerialize(): "
<<"Too large content id: "<<i<<std::endl;
continue;
}
ContentFeatures *f = &m_content_features[i];
f->deSerialize(tmp_is, gamedef);
f->modified = true;
}
}
private:
ContentFeatures m_content_features[MAX_CONTENT+1];
};