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Completely generalized mesh generation; ContentFeatures serialization
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parent
89e7bacd99
commit
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18 changed files with 795 additions and 821 deletions
315
src/nodedef.cpp
315
src/nodedef.cpp
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@ -25,6 +25,54 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#endif
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#include "log.h"
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#include "settings.h"
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void NodeBox::serialize(std::ostream &os)
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{
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writeU8(os, 0); // version
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writeU8(os, type);
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writeV3F1000(os, fixed.MinEdge);
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writeV3F1000(os, fixed.MaxEdge);
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writeV3F1000(os, wall_top.MinEdge);
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writeV3F1000(os, wall_top.MaxEdge);
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writeV3F1000(os, wall_bottom.MinEdge);
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writeV3F1000(os, wall_bottom.MaxEdge);
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writeV3F1000(os, wall_side.MinEdge);
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writeV3F1000(os, wall_side.MaxEdge);
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}
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void NodeBox::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version != 0)
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throw SerializationError("unsupported NodeBox version");
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type = (enum NodeBoxType)readU8(is);
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fixed.MinEdge = readV3F1000(is);
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fixed.MaxEdge = readV3F1000(is);
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wall_top.MinEdge = readV3F1000(is);
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wall_top.MaxEdge = readV3F1000(is);
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wall_bottom.MinEdge = readV3F1000(is);
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wall_bottom.MaxEdge = readV3F1000(is);
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wall_side.MinEdge = readV3F1000(is);
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wall_side.MaxEdge = readV3F1000(is);
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}
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void MaterialSpec::serialize(std::ostream &os)
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{
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os<<serializeString(tname);
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writeU8(os, backface_culling);
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}
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void MaterialSpec::deSerialize(std::istream &is)
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{
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tname = deSerializeString(is);
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backface_culling = readU8(is);
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}
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ContentFeatures::ContentFeatures()
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{
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reset();
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}
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ContentFeatures::~ContentFeatures()
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{
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@ -37,6 +85,161 @@ ContentFeatures::~ContentFeatures()
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#endif
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}
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void ContentFeatures::reset()
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{
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/*
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Cached stuff
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*/
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#ifndef SERVER
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inventory_texture = NULL;
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
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special_materials[j] = NULL;
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special_aps[j] = NULL;
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}
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solidness = 2;
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visual_solidness = 0;
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backface_culling = true;
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#endif
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used_texturenames.clear();
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modified = true; // NodeDefManager explicitly sets to false
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/*
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Actual data
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*/
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drawtype = NDT_NORMAL;
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visual_scale = 1.0;
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for(u32 i=0; i<6; i++)
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tname_tiles[i] = "";
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
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mspec_special[j] = MaterialSpec();
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tname_inventory = "";
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alpha = 255;
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post_effect_color = video::SColor(0, 0, 0, 0);
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param_type = CPT_NONE;
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is_ground_content = false;
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light_propagates = false;
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sunlight_propagates = false;
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walkable = true;
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pointable = true;
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diggable = true;
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climbable = false;
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buildable_to = false;
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wall_mounted = false;
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air_equivalent = false;
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often_contains_mineral = false;
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dug_item = "";
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initial_metadata = NULL;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = CONTENT_IGNORE;
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liquid_alternative_source = CONTENT_IGNORE;
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liquid_viscosity = 0;
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light_source = 0;
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damage_per_second = 0;
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selection_box = NodeBox();
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material = MaterialProperties();
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}
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void ContentFeatures::serialize(std::ostream &os)
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{
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writeU8(os, 0); // version
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writeU8(os, drawtype);
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writeF1000(os, visual_scale);
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writeU8(os, 6);
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for(u32 i=0; i<6; i++)
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os<<serializeString(tname_tiles[i]);
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os<<serializeString(tname_inventory);
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writeU8(os, CF_SPECIAL_COUNT);
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for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
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mspec_special[i].serialize(os);
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}
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writeU8(os, alpha);
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writeU8(os, post_effect_color.getAlpha());
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writeU8(os, post_effect_color.getRed());
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writeU8(os, post_effect_color.getGreen());
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writeU8(os, post_effect_color.getBlue());
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writeU8(os, param_type);
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writeU8(os, is_ground_content);
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writeU8(os, light_propagates);
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writeU8(os, sunlight_propagates);
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writeU8(os, walkable);
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writeU8(os, pointable);
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writeU8(os, diggable);
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writeU8(os, climbable);
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writeU8(os, buildable_to);
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writeU8(os, wall_mounted);
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writeU8(os, air_equivalent);
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writeU8(os, often_contains_mineral);
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os<<serializeString(dug_item);
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os<<serializeString(extra_dug_item);
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writeS32(os, extra_dug_item_rarity);
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if(initial_metadata){
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writeU8(os, true);
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initial_metadata->serialize(os);
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} else {
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writeU8(os, false);
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}
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writeU8(os, liquid_type);
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writeU16(os, liquid_alternative_flowing);
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writeU16(os, liquid_alternative_source);
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writeU8(os, liquid_viscosity);
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writeU8(os, light_source);
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writeU32(os, damage_per_second);
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selection_box.serialize(os);
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material.serialize(os);
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}
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void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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int version = readU8(is);
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if(version != 0)
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throw SerializationError("unsupported ContentFeatures version");
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drawtype = (enum NodeDrawType)readU8(is);
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visual_scale = readF1000(is);
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if(readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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for(u32 i=0; i<6; i++)
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tname_tiles[i] = deSerializeString(is);
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tname_inventory = deSerializeString(is);
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if(readU8(is) != CF_SPECIAL_COUNT)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
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mspec_special[i].deSerialize(is);
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}
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alpha = readU8(is);
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setRed(readU8(is));
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post_effect_color.setGreen(readU8(is));
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post_effect_color.setBlue(readU8(is));
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param_type = (enum ContentParamType)readU8(is);
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is_ground_content = readU8(is);
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light_propagates = readU8(is);
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sunlight_propagates = readU8(is);
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walkable = readU8(is);
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pointable = readU8(is);
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diggable = readU8(is);
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climbable = readU8(is);
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buildable_to = readU8(is);
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wall_mounted = readU8(is);
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air_equivalent = readU8(is);
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often_contains_mineral = readU8(is);
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dug_item = deSerializeString(is);
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extra_dug_item = deSerializeString(is);
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extra_dug_item_rarity = readS32(is);
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if(readU8(is)){
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initial_metadata = NodeMetadata::deSerialize(is, gamedef);
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} else {
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initial_metadata = NULL;
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}
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liquid_type = (enum LiquidType)readU8(is);
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liquid_alternative_flowing = readU16(is);
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liquid_alternative_source = readU16(is);
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liquid_viscosity = readU8(is);
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light_source = readU8(is);
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damage_per_second = readU32(is);
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selection_box.deSerialize(is);
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material.deSerialize(is);
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}
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void ContentFeatures::setTexture(u16 i, std::string name)
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{
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used_texturenames.insert(name);
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@ -70,20 +273,28 @@ void ContentFeatures::setInventoryTextureCube(std::string top,
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class CNodeDefManager: public IWritableNodeDefManager
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{
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public:
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CNodeDefManager()
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void clear()
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{
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for(u16 i=0; i<=MAX_CONTENT; i++)
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{
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ContentFeatures *f = &m_content_features[i];
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// Reset to defaults
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f->reset();
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if(i == CONTENT_IGNORE || i == CONTENT_AIR)
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f->reset(); // Reset to defaults
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f->modified = false; // Not changed from default
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if(i == CONTENT_IGNORE || i == CONTENT_AIR){
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f->drawtype = NDT_AIRLIKE;
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continue;
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}
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f->setAllTextures("unknown_block.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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}
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#ifndef SERVER
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// Make CONTENT_IGNORE to not block the view when occlusion culling
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m_content_features[CONTENT_IGNORE].solidness = 0;
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#endif
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}
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CNodeDefManager()
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{
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clear();
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}
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virtual ~CNodeDefManager()
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{
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@ -116,6 +327,7 @@ public:
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virtual ContentFeatures* getModifiable(content_t c)
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{
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assert(c <= MAX_CONTENT);
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m_content_features[c].modified = true; // Assume it is modified
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return &m_content_features[c];
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}
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virtual void updateTextures(ITextureSource *tsrc)
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@ -123,10 +335,72 @@ public:
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#ifndef SERVER
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infostream<<"CNodeDefManager::updateTextures(): Updating "
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<<"textures in node definitions"<<std::endl;
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bool new_style_water = g_settings->getBool("new_style_water");
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bool new_style_leaves = g_settings->getBool("new_style_leaves");
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bool opaque_water = g_settings->getBool("opaque_water");
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for(u16 i=0; i<=MAX_CONTENT; i++)
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{
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infostream<<"Updating content "<<i<<std::endl;
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ContentFeatures *f = &m_content_features[i];
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switch(f->drawtype){
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default:
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case NDT_NORMAL:
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f->solidness = 2;
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break;
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case NDT_AIRLIKE:
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f->solidness = 0;
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break;
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case NDT_LIQUID:
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assert(f->liquid_type == LIQUID_SOURCE);
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if(opaque_water)
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f->alpha = 255;
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if(new_style_water){
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f->solidness = 0;
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} else {
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f->solidness = 1;
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if(f->alpha == 255)
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f->solidness = 2;
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}
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break;
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case NDT_FLOWINGLIQUID:
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assert(f->liquid_type == LIQUID_FLOWING);
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f->solidness = 0;
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if(opaque_water)
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f->alpha = 255;
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break;
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case NDT_GLASSLIKE:
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f->solidness = 0;
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f->visual_solidness = 1;
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break;
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case NDT_ALLFACES:
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f->solidness = 0;
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f->visual_solidness = 1;
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break;
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case NDT_ALLFACES_OPTIONAL:
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if(new_style_leaves){
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f->drawtype = NDT_ALLFACES;
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f->solidness = 0;
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f->visual_solidness = 1;
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} else {
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f->drawtype = NDT_NORMAL;
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f->solidness = 1;
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for(u32 i=0; i<6; i++){
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f->tname_tiles[i] = std::string("[noalpha:")
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+ f->tname_tiles[i];
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}
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}
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break;
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case NDT_TORCHLIKE:
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case NDT_SIGNLIKE:
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case NDT_PLANTLIKE:
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case NDT_FENCELIKE:
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case NDT_RAILLIKE:
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f->solidness = 0;
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break;
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}
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// Inventory texture
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if(f->tname_inventory != "")
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f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
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}
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#endif
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}
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void serialize(std::ostream &os)
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{
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std::ostringstream tmp_os(std::ios::binary);
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for(u16 i=0; i<=MAX_CONTENT; i++)
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{
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ContentFeatures *f = &m_content_features[i];
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if(!f->modified)
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continue;
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writeU16(tmp_os, i);
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f->serialize(tmp_os);
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}
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os<<serializeLongString(tmp_os.str());
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}
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void deSerialize(std::istream &is, IGameDef *gamedef)
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{
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clear();
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std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
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while(!tmp_is.eof()){
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u16 i = readU16(tmp_is);
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if(i > MAX_CONTENT){
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errorstream<<"ContentFeatures::deSerialize(): "
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<<"Too large content id: "<<i<<std::endl;
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continue;
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}
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ContentFeatures *f = &m_content_features[i];
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f->deSerialize(tmp_is, gamedef);
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f->modified = true;
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}
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}
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private:
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ContentFeatures m_content_features[MAX_CONTENT+1];
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};
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