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Move MapBlock (de)serializing code out of Database class

This commit is contained in:
sfan5 2014-07-08 20:04:37 +02:00
parent 3feece1f28
commit eec456be63
12 changed files with 118 additions and 492 deletions

View file

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define DATABASE_HEADER
#include <list>
#include <string>
#include "irr_v3d.h"
#include "irrlichttypes.h"
@ -28,16 +29,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#endif
class MapBlock;
class Database
{
public:
virtual void beginSave() = 0;
virtual void endSave() = 0;
virtual bool saveBlock(MapBlock *block) = 0;
virtual MapBlock *loadBlock(v3s16 blockpos) = 0;
virtual bool saveBlock(v3s16 blockpos, std::string &data) = 0;
virtual std::string loadBlock(v3s16 blockpos) = 0;
s64 getBlockAsInteger(const v3s16 pos) const;
v3s16 getIntegerAsBlock(s64 i) const;
virtual void listAllLoadableBlocks(std::list<v3s16> &dst) = 0;