1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Move MapBlock (de)serializing code out of Database class

This commit is contained in:
sfan5 2014-07-08 20:04:37 +02:00
parent 3feece1f28
commit eec456be63
12 changed files with 118 additions and 492 deletions

View file

@ -58,129 +58,29 @@ int Database_LevelDB::Initialized(void)
void Database_LevelDB::beginSave() {}
void Database_LevelDB::endSave() {}
bool Database_LevelDB::saveBlock(MapBlock *block)
bool Database_LevelDB::saveBlock(v3s16 blockpos, std::string &data)
{
DSTACK(__FUNCTION_NAME);
v3s16 p3d = block->getPos();
/*
Dummy blocks are not written
*/
if(block->isDummy())
{
errorstream << "WARNING: saveBlock: Not writing dummy block "
<< PP(p3d) << std::endl;
return true;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST_WRITE;
/*
[0] u8 serialization version
[1] data
*/
std::ostringstream o(std::ios_base::binary);
o.write((char*)&version, 1);
// Write basic data
block->serialize(o, version, true);
// Write block to database
std::string tmp = o.str();
leveldb::Status status = m_database->Put(leveldb::WriteOptions(),
i64tos(getBlockAsInteger(p3d)), tmp);
i64tos(getBlockAsInteger(blockpos)), data);
if (!status.ok()) {
errorstream << "WARNING: saveBlock: LevelDB error saving block "
<< PP(p3d) << ": " << status.ToString() << std::endl;
<< PP(blockpos) << ": " << status.ToString() << std::endl;
return false;
}
// We just wrote it to the disk so clear modified flag
block->resetModified();
return true;
}
MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
std::string Database_LevelDB::loadBlock(v3s16 blockpos)
{
v2s16 p2d(blockpos.X, blockpos.Z);
std::string datastr;
leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
i64tos(getBlockAsInteger(blockpos)), &datastr);
if (datastr.length() == 0 && status.ok()) {
errorstream << "Blank block data in database (datastr.length() == 0) ("
<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Blank block data in database");
}
return NULL;
}
if (status.ok()) {
/*
Make sure sector is loaded
*/
MapSector *sector = srvmap->createSector(p2d);
try {
std::istringstream is(datastr, std::ios_base::binary);
u8 version = SER_FMT_VER_INVALID;
is.read((char *)&version, 1);
if (is.fail())
throw SerializationError("ServerMap::loadBlock(): Failed"
" to read MapBlock version");
MapBlock *block = NULL;
bool created_new = false;
block = sector->getBlockNoCreateNoEx(blockpos.Y);
if (block == NULL)
{
block = sector->createBlankBlockNoInsert(blockpos.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if (created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
// Only save if asked to; no need to update version
//if(save_after_load)
// saveBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch (SerializationError &e)
{
errorstream << "Invalid block data in database"
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
<< ") (SerializationError): " << e.what() << std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Invalid block data in database");
//assert(0);
}
}
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
}
return NULL;
if(status.ok())
return datastr;
else
return "";
}
void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)