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In-game settings menu using separate Lua environment (#15614)
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48 changed files with 652 additions and 290 deletions
28
src/script/scripting_pause_menu.h
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28
src/script/scripting_pause_menu.h
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2025 grorp
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#pragma once
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_client_common.h"
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#include "cpp_api/s_pause_menu.h"
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#include "cpp_api/s_security.h"
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class PauseMenuScripting:
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virtual public ScriptApiBase,
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public ScriptApiPauseMenu,
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public ScriptApiClientCommon,
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public ScriptApiSecurity
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{
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public:
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PauseMenuScripting(Client *client);
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void loadBuiltin();
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protected:
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bool checkPathInternal(const std::string &abs_path, bool write_required,
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bool *write_allowed) override;
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private:
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void initializeModApi(lua_State *L, int top);
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};
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