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In-game settings menu using separate Lua environment (#15614)
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48 changed files with 652 additions and 290 deletions
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@ -7,6 +7,7 @@
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#include "client/client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_client_common.h"
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#include "lua_api/l_env.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_itemstackmeta.h"
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@ -63,6 +64,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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ClientSoundHandle::Register(L);
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ModApiUtil::InitializeClient(L, top);
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ModApiClientCommon::Initialize(L, top);
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ModApiClient::Initialize(L, top);
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ModApiItem::InitializeClient(L, top);
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ModApiStorage::Initialize(L, top);
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