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In-game settings menu using separate Lua environment (#15614)

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grorp 2025-01-19 13:07:04 -05:00 committed by GitHub
parent 3cb07d5fb6
commit eeb6cab4c4
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GPG key ID: B5690EEEBB952194
48 changed files with 652 additions and 290 deletions

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@ -7,6 +7,7 @@
#include "client/client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_client_common.h"
#include "lua_api/l_env.h"
#include "lua_api/l_item.h"
#include "lua_api/l_itemstackmeta.h"
@ -63,6 +64,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
ClientSoundHandle::Register(L);
ModApiUtil::InitializeClient(L, top);
ModApiClientCommon::Initialize(L, top);
ModApiClient::Initialize(L, top);
ModApiItem::InitializeClient(L, top);
ModApiStorage::Initialize(L, top);