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In-game settings menu using separate Lua environment (#15614)
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48 changed files with 652 additions and 290 deletions
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src/script/lua_api/l_menu_common.h
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src/script/lua_api/l_menu_common.h
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 sapier
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// Copyright (C) 2025 grorp
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#pragma once
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#include "l_base.h"
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class ModApiMenuCommon: public ModApiBase
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{
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private:
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static int l_gettext(lua_State *L);
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static int l_get_active_driver(lua_State *L);
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static int l_irrlicht_device_supports_touch(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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static void InitializeAsync(lua_State *L, int top);
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};
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