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In-game settings menu using separate Lua environment (#15614)

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grorp 2025-01-19 13:07:04 -05:00 committed by GitHub
parent 3cb07d5fb6
commit eeb6cab4c4
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48 changed files with 652 additions and 290 deletions

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 sapier
// Copyright (C) 2025 grorp
#pragma once
#include "l_base.h"
class ModApiMenuCommon: public ModApiBase
{
private:
static int l_gettext(lua_State *L);
static int l_get_active_driver(lua_State *L);
static int l_irrlicht_device_supports_touch(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
static void InitializeAsync(lua_State *L, int top);
};