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In-game settings menu using separate Lua environment (#15614)

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grorp 2025-01-19 13:07:04 -05:00 committed by GitHub
parent 3cb07d5fb6
commit eeb6cab4c4
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48 changed files with 652 additions and 290 deletions

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2025 grorp
#include "s_pause_menu.h"
#include "cpp_api/s_internal.h"
void ScriptApiPauseMenu::open_settings()
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "open_settings");
PCALL_RES(lua_pcall(L, 0, 0, error_handler));
lua_pop(L, 2); // Pop core, error handler
}