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In-game settings menu using separate Lua environment (#15614)

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grorp 2025-01-19 13:07:04 -05:00 committed by GitHub
parent 3cb07d5fb6
commit eeb6cab4c4
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48 changed files with 652 additions and 290 deletions

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
// Copyright (C) 2025 grorp
#include "s_client_common.h"
#include "s_internal.h"
#include "client/client.h"
bool ScriptApiClientCommon::on_formspec_input(const std::string &formname,
const StringMap &fields)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_formspec_inputs
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_formspec_input");
// Call callbacks
// param 1
lua_pushstring(L, formname.c_str());
// param 2
lua_newtable(L);
StringMap::const_iterator it;
for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
try {
runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
} catch (LuaError &e) {
getClient()->setFatalError(e);
return true;
}
return readParam<bool>(L, -1);
}