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In-game settings menu using separate Lua environment (#15614)
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parent
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commit
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48 changed files with 652 additions and 290 deletions
39
src/script/cpp_api/s_client_common.cpp
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39
src/script/cpp_api/s_client_common.cpp
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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// Copyright (C) 2025 grorp
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#include "s_client_common.h"
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#include "s_internal.h"
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#include "client/client.h"
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bool ScriptApiClientCommon::on_formspec_input(const std::string &formname,
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const StringMap &fields)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_formspec_inputs
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_formspec_input");
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// Call callbacks
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// param 1
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lua_pushstring(L, formname.c_str());
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// param 2
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lua_newtable(L);
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StringMap::const_iterator it;
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for (it = fields.begin(); it != fields.end(); ++it) {
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const std::string &name = it->first;
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const std::string &value = it->second;
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lua_pushstring(L, name.c_str());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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try {
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runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
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} catch (LuaError &e) {
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getClient()->setFatalError(e);
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return true;
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}
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return readParam<bool>(L, -1);
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}
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