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In-game settings menu using separate Lua environment (#15614)

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grorp 2025-01-19 13:07:04 -05:00 committed by GitHub
parent 3cb07d5fb6
commit eeb6cab4c4
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GPG key ID: B5690EEEBB952194
48 changed files with 652 additions and 290 deletions

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@ -651,7 +651,8 @@ private:
void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_ShowCSMFormSpec(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_ShowPauseMenuFormSpec(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_HandleParticleEvent(ClientEvent *event,
CameraOrientation *cam);
void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
@ -2548,7 +2549,8 @@ const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
{&Game::handleClientEvent_PlayerForceMove},
{&Game::handleClientEvent_DeathscreenLegacy},
{&Game::handleClientEvent_ShowFormSpec},
{&Game::handleClientEvent_ShowLocalFormSpec},
{&Game::handleClientEvent_ShowCSMFormSpec},
{&Game::handleClientEvent_ShowPauseMenuFormSpec},
{&Game::handleClientEvent_HandleParticleEvent},
{&Game::handleClientEvent_HandleParticleEvent},
{&Game::handleClientEvent_HandleParticleEvent},
@ -2616,9 +2618,18 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
delete event->show_formspec.formname;
}
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
void Game::handleClientEvent_ShowCSMFormSpec(ClientEvent *event, CameraOrientation *cam)
{
m_game_formspec.showLocalFormSpec(*event->show_formspec.formspec,
m_game_formspec.showCSMFormSpec(*event->show_formspec.formspec,
*event->show_formspec.formname);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
}
void Game::handleClientEvent_ShowPauseMenuFormSpec(ClientEvent *event, CameraOrientation *cam)
{
m_game_formspec.showPauseMenuFormSpec(*event->show_formspec.formspec,
*event->show_formspec.formname);
delete event->show_formspec.formspec;