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In-game settings menu using separate Lua environment (#15614)

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grorp 2025-01-19 13:07:04 -05:00 committed by GitHub
parent 3cb07d5fb6
commit eeb6cab4c4
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48 changed files with 652 additions and 290 deletions

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local scriptpath = core.get_builtin_path()
local pausepath = scriptpath.."pause_menu"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
-- we're in-game, so no absolute paths are needed
defaulttexturedir = ""
local builtin_shared = {}
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(pausepath .. "register.lua"))(builtin_shared)
dofile(commonpath .. "settings" .. DIR_DELIM .. "init.lua")

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local builtin_shared = ...
local make_registration = builtin_shared.make_registration
core.registered_on_formspec_input, core.register_on_formspec_input = make_registration()